A Jumpstart cube based on My Pauper cube. The only cards that were added to the Pauper Cube list are the following:
Grab a Guild Pack and two theme packs in the colours of the guilds. These can be two packs of the same colour, or different colours. Take out 7 non-land cards as your sideboard, shuffle the remaining 40 cards and start playing!
Theme packsThe cube consists of the following packs:
This time around 30 cards where swapped for new entries in the latest update to My Pauper cube Existing packs were updated to incorporate the changes to My Pauper cube:
Pack name | In | Out | Description |
---|---|---|---|
![]() | This update splits the Dominaria dual land cycle and adds different dual lands for each guild based on if they tend to be aggressive, controlling or rampy. Azorious is a more controlling colour in this cube, so it gets a gain land. | ||
![]() | Boros tends to be an aggressive guild so it gets one of the new crime lands. | ||
Dog Walker unconditionally provides vigilance and can be cast in disguise to later flip it for additional tokens. | |||
![]() | Dimir tends to be a controlling guild so it gets one of the gain lands. | ||
![]() | Gruul tends to be an aggressive guild so it gets one of the new crime lands. | ||
![]() | Izzet tends to be an aggressive guild os it gets one of the new crime lands. | ||
![]() | Orzhov cares about life gain so it gets one of the gain lands. | ||
![]() | Rakdos tends to be an aggressive guild so it gets one of the new crime lands. | ||
The discard effect of Blightning is something that Rakdos can really use so the previously retired card is added back into the cube. | |||
![]() | Basri's Acolyte had the drawback of only being really good if there were already two other creatures in play. Recommission replaces it to give the pack some recursion while still being counters focused. | ||
![]() | While Icewind Stalwart was a good flicker, Holy Cow gives the pack more evasion while still having a good effect to be worth flickering. | ||
Replace one token maker for a token maker with flying and better stats for the same cost. | |||
![]() | In most cases Petrify is a better version of Minimus Containment that even cost less to cast. | ||
Both cards cost 3 mana if used for drawing a card, but Novice Inspector is more flexible in that the 3 mana can be spent over two turns. | |||
![]() | Boros Elite fits well into the Weenie archetype with its ability to grow bigger when it attacks with other creatures. | ||
Miner's Guidewing provides a good early game threat that can help the pack snowball into a win. | |||
![]() | The control pack has enough late game threats. Geyser Drake fits nicely into it as a creature that can be played earlier and allows the control deck to do what it likes to do the most: casting spells on the opponents turn. | ||
![]() | Phantom Interference gives the pack a flexible counter spell. It replaces an over costed creature. | ||
![]() | We are swapping one token creator for another cheaper one. | ||
![]() | The flashback on Chainer's Edict is nice, but Tithing Blade fits the theme better and when it flips creates a threat that the pack needs to close out games. | ||
![]() | Rubblebelt Maaka was played almost exclusively for its Bloodrush ability. Reckless Lackey however is a aggressive early game creature that replaces it self when the game goes longer. | ||
![]() | Insolent Neonante felt a bit weak. Red Herring replaces it as a more aggressive creature that can replace itself without having to discard a card. | ||
Volatile Wanderglyph loots on every attack instead of having to pay mana for it. | |||
![]() | This just replaces one expensive card for a cheaper one with a similar (but slightly weaker) effect. | ||
![]() | This replaces one ramp spell with a cheaper one. | ||
![]() | Removing arguably the worst ramp spell in the pack for a big creature should make the pack stronger. |
The following new cards were added to the reserve pool:
The following cards were removed from the reserve pool