JayParion's Peasant+ Cube
(450 Card Cube)
JayParion's Peasant+ Cube
Art by Brian ValezaArt by Brian Valeza
450 Card Peasant Unpowered Vintage Cube3 followers
Designed by JayParion
Owned
$359
Buy
$308
Purchase
Mana Pool$358.76
JayParion's Peasant+ Cube

This cube is inspired by other community members:

Archetype overview

wWhite - Aggro, Tokens, Flying, Blink, Control, Lifegainw


uBlue - Blink, Tempo, Control, Flash, Flying, Spellsu


bBlack - Disruption, Sacrifice, Reanimation, Lifegain, Controlb


rRed - Aggro, Burn, Sacrifice, Spells, Monsters, r


gGreen - Midrange, Ramp, Tokens, +1 counters, Monsters, Flashg


w-uAzorius - Flicker, Tempo-Controlw-u


u-bDimir - Ninjas, Reanimationu-b


b-rRakdos - Sacrifice, Burnb-r


r-gGruul - Midrange Monsters, Persist Combor-g


g-wSelesnya - Tokens, +1 countersg-w


w-bOrzhov - Aristocrats, Reanimationw-b


u-rIzzet - Tokens, Spells matteru-r


b-gGolgari - Graveyard Recursion, Sacrificeb-g


r-wBoros - Go-Wide Tokens, Team-Pumpr-w


g-uSimic - Ramp-and-friends, Midrange "Value Town"g-u

I've intentionally included RARE lands to help mana fixing, thus the Peasant Plus:

  • 10 Shock Lands: Probably the best designed dual lands in the history of the game. They enable two-colored aggro decks at a cost, while being a bit too costly for control decks. A beautiful mesh of design and functionality, I absolutely adore this land cycle.
  • 10 Buddy Lands: While not as useful for enabling aggro decks on turn 1 as the abovementioned shock lands, they work very well together while being reliable enough in those decks anyway. It is not uncommon to put down an on-color basic land on turn 1, followed by a Buddy Land to cast your 2 MV multicolor cards.
  • 10 Fast Lands: If you've read the land descriptions above, it should be clear enough that I think a lot about how to support two-color aggro decks in this format. The fast lands enable this beautifully while still being usable in other deck types. They also help keep greedy mana-bases in check a little in the later stages of a match.
  • Mana Confluence, City of Brass, and Fabled Passage: While the first two cards help aggro decks get going on turn 1, the third card enables slower decks to hit their mana needs on turn 4 and onwards. All of these lands were chosen to help some deck types (mainly aggro decks) while also keeping greedy four- or five-color piles from taking over the format in every draft. So far, my testing has shown that to be the case, and that brings joy to my little designer heart.

I hope you enjoy my take on a peasant format. If you have the time for it, give the cube a playtest. All kinds of feedback is welcome and I'm more than willing to make changes to improve upon the structure. Follow the cube if you find these ideas interesting.

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