Updated may 23rd 2025
I hope you enjoy my take on a peasant format. If you have the time for it, give the cube a playtest. All kinds of feedback is welcome and I'm more than willing to make changes to improve upon the structure. Follow the cube if you find these ideas interesting.
White - Aggro, Tokens, Flying, Blink, +1 counters
Blue - Blink, Control, Flash, Flying, Spells
Black - Disruption, Sacrifice, Reanimation, Lifegain, Control
Red - Aggro, Burn, Sacrifice, Spells, Monsters,
Green - Midrange, Ramp, Tokens, +1 counters, Monsters, Flash
Azorius - Flicker, Tempo-Control
Dimir - Ninjas, Control
Rakdos - Sacrifice, Burn
Gruul - Midrange Monsters, Persist Combo
Selesnya - Tokens, +1 counters
Orzhov - Aristocrats, Reanimation
Izzet - Tokens, Spells matter
Golgari - Graveyard Recursion, Sacrifice
Boros - Go-Wide Tokens, Team-Pump
Simic - Ramp-and-friends, Midrange "Value Town"
This cube is inspired by other community members: