Jank Diver Peasant Cube
360 Card Peasant Historic Cube
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Welcome to the Jank Diver Peasant Cube! Jank Diver Gaming is a Discord community focused on drafting our Peasant and Unrestricted Historic cubes for Arena play, allowing us to cube with a growing group of friends from all over the Americas and Europe. Our talented admins maintain a central data sheet that imports deck lists, win rates, pick orders and more, providing analysis of colors, color combinations and even individual cards. This “dive” into the draft and play data provides a great deal of insight into performance and balance, leading to an ever-evolving environment that takes both design goals AND volumes of hard data into account. Our Discord community and Historic cube podcast, The Deep Dive, can be found here:
The Peasant cube was Jank Diver Gaming’s original offering and grew out of the paper cube of one of the co-founders. The cube was easy to port to Arena due to the designer’s chosen cardpool, Kaladesh-forward Standard sets. The designer wanted to build a cube that drew from sets he had drafted in paper, having picked Magic back up in mid-2017.
The Peasant cube is significantly more focused on two-color themes than the Unrestricted offering. We feel that generating maximal power from uncommons is best accomplished by leaning into synergy and supporting focused strategies, since individual cards are not extremely powerful in a vacuum. There is no Peasant equivalent to cards like Nissa, Who Shakes the World or Ugin, the Spirit Dragon. The following primer is an overview of the supported themes in each color pair. While alternative strategies can be drafted successfully, a streamlined deck in the pushed theme will usually have the best results.
Blink
UW took a fundamental shift from an aggressive flyers deck to a blink deck, mostly off the back of Soulherder being added to the cardpool. Then Soulherder started dominating games and it got the axe. UW maintained a core blink identity afterwards. Many of the best creatures in Peasant cube are already ETB creatures, so weaving them into the framework of a fully-supported archetype made sense.
Self-Mill/Control
This color pair offers classic UB control cards with a self-mill subtheme. Filter through your deck and fill your graveyard with spells while answering your opponent’s threats. There's a light reanimator subtheme in UB that's been mostly shifted over to WB, but blue still provides some of the best reanimation targets, and the subtheme enhances the strategy while being completely optional for the color pair.
Aggressive Sacrifice
RB plays as an aggro deck blending efficient attackers with payoffs for creatures dying or being sacrificed. The deck commonly beats down with red creatures and burn before resolving cards like Blood Artist to inevitably close the game. The deck can also skew slower and more sacrifice-focused with cards like Reassembling Skeleton.
Stompy/Ramp
RG stompy is one of the least-specific themes in the cube, offering a classic midrange attacking deck. Ramping into 4- and 5-mana threats before backing them up with burn is a common play pattern for this strategy.
Tokens
GW was formerly a +1/+1 counter deck, but resulted in a glass cannon playstyle that used up cube equity for hyper-specific counter synergies. The theme has been scrapped in favor of a wider-reaching tokens theme, complete with explicit token payoffs and go-wide rewards that reach into RW decks as well.
Recursion/Reanimator
BW has been shifted out of explicit sacrifice territory in order to give Rakdos sacrifice more of a self-contained identity, as well as leaving BW open to a more distinct strategy. Though advertised as "reanimator," this color pair seeks to either freeroll a large creature into play early or play an attrition game through various grindy, recursive effects.
Graveyard Value
This deck is a midrange strategy that combines black interaction with powerful green creatures. A graveyard/reanimator subtheme gives the deck grinding power and access to explosive combo plays. The Arena card pool does not contain cheap reanimation effects like, well, Reanimate. However, being able to mill Sifter Wurm and reanimate it on turn 4 with Blood for Bones is an exceptionally powerful play. It's also the baseline for an attrition deck based on finishers like Spider Spawning, and the self-mill component bleeds into UB's strategy as well.
Tempo/Ramp
Simic has fallen squarely into ramp territory, made possible by the addition of more viable mana dorks in the cardpool and generally stronger top-end in Green. Simic tends to be a value-oriented guild that ramps toward Sifter Wurm or Waker of Waves while drawing cards. There has also been an intentional push to give Simic more late-game staying power through 2-for-1 flashback spells like Rise of the Ants and Shadowbeast Sighting
Spells
Izzet spells is a powerful and flexible archetype that generates value by casting instants and sorceries. Both colors feature a high density of these cards and payoffs for playing them. The deck can be played as a tempo or control strategy. The tempo variant skews red for a high density of burn while the control variant skews blue for unconditional counterspells and card advantage.
Go-Wide
Aggro decks are at their best with a consistent, mono-color mana base in most unrestricted environments. This is not the case here, and Boros aggro is more than the sum of its parts. White and red both have access to a density of effects that produce wide boards and the means to pump them. Imodane's Recruiter, Heroic Reinforcements, Basri's Solidarity and Book of Mazarbul all have the potential to anthem your board when the opponent is unprepared, pushing through tremendous amounts of damage. The deck often spends the early turns creating multiple bodies before dropping these effects for an overwhelming, game-winning push.
Mono Colored Decks
The cube is primarily focused on creating powerful synergies within color pairs, but mono-colored decks are certainly possible. Mono-white and mono-red are aggro decks, mono-green is a ramp strategy, mono-black is a controlling midrange deck and mono-blue can play either control or tempo plans. If a singular color is very open at the table, mono-colored strategies can certainly be powerful enough to 3-0.
We hope that you enjoyed this introduction to our environment. We draft Peasant most Wednesday evenings (7:30 P.M. EST) and Unrestricted every Sunday at the same time. Rotating Rotisserie and Winston drafts organized by our active community members are also available and a great deal of fun. There’s always something to do or discuss at Jank Diver Gaming, so come see what we’re all about and start divin'!
Mainboard Changelist+31, -31
- Patched PlaythingCat Collector
- Release the DogsTriplicate Spirits
- Fear of AbductionGuarded Heir
- Ambitious FarmhandSun-Blessed Healer
- Seasoned WarrenguardDawnwing Marshal
- CloudblazerWrangler of the Damned
- Sheltered by GhostsStasis Snare
- Dog UmbraEssence Reliquary
- Elspeth's SmiteCondemn
- Emrakul's MessengerMischievous Mystic
- Hope-Ender CoatlFaebloom Trick
- Spectral SailorPhantasmal Shieldback
- SyncopateRemand
- Organ HoarderMurmuring Mystic
- Lampad of Death's VigilVampire Gourmand
- Guildsworn ProwlerWriggling Grub
- Rictus RobberMoan of the Unhallowed
- Huskburster SwarmDiregraf Horde
- Malakir RebirthRevenge of the Rats
- Dread FugueLife of Toshiro Umezawa
- Vampire SovereignHigh Fae Negotiator
- DreadmobileScorn-Blade Berserker
- Quaketusk BoarDragon Trainer
- Skittering PrecursorAnep, Vizier of Hazoret
- Fear, Fire, Foes!Seismic Wave
- Etali's FavorGlassworks // Shattered Yard
- Play with FireBurst Lightning
- Temperamental OozewaggWickerfolk Thresher
- Llanowar VisionarySutina, Speaker of the Tajuru
- Altanak, the Thrice-CalledPheres-Band Brawler
- Tangle TumblerAsh Barrens
- Journey to Nowhere