This is a pauper constructed cube! Instead of drafting packs of 15 cards and building a 40-card deck:
This model was based on Josh’s WCC modern-inspired constructed cube, which was in turn based on Ryan Saxe’s constructed cube. However, I’m trying to focus on my favorite decks from when I played pauper regularly (2017-2019), plus some spice drawn from recent pauper decks and even some normally banned cards. The only true restriction is that every card exists in paper and has at some point been released at common (either in paper or digitally).
ContentsThe cube consists of 1,440 cards divided into 360 packets. Each packet consists of four cards: either a full playset of one card, or a mix of different cards and a slip of paper listing the contents. Packets are held in large sleeves (the kind meant to store thick jersey cards).
Tokens and play aids (monarch, initiative/undercity) are stored in a separate box, indexed by the card that makes them.
How to read the cube listIf a card is highlighted, that means it appears in a special packet, and the card notes will specify what that packet contains. Each packet also has a unique emoji (e.g., the Tron packet is flagged with the 7️⃣ emoji)—I recommend turning on the inline emoji tags feature under the "Display" menu to view those. If a card is not highlighted, it appears in exactly one packet, which contains 4 copies of that card.
The cube supports drafts of 4-8 players. The 360 four-card packets are shuffled and distributed into packs of several packets. The number and size of the packs varies with the number of players. Players follow the normal booster draft procedure, except for each pick, they take an entire packet. With less than 7 players, each draft round will end before all of the packets in each pack have been picked—the remaining packets are set aside and will not end up in anyone's pool this session.
players | rounds | pack size | picks | draft scope | ||||
---|---|---|---|---|---|---|---|---|
4 players will draft | 6 | packs of | 15 | packets, stopping after | 7 | picks, seeing | 100% | of the cube. |
5 players will draft | 6 | packs of | 12 | packets, stopping after | 7 | picks, seeing | 100% | of the cube. |
6 players will draft | 4 | packs of | 15 | packets, stopping after | 11 | picks, seeing | 100% | of the cube. |
7 players will draft | 3 | packs of | 17 | packets, stopping after | 15 | picks, seeing | 99.2% | of the cube. |
8 players will draft | 3 | packs of | 15 | packets, stopping after | 15 | picks, seeing | 100% | of the cube. |
After the draft, players will have 42-45 packets (depending on player count), adding up to 168-180 cards. They will build from that pool (and an unlimited set of basic lands) a 60-card main deck and a 15-card sideboard. Note that this will take significantly longer than a normal 40-card deck build. Unlike a normal draft where the entire unused pool is a player’s sideboard, here they must pare that down to a small subset of cards they wish to be able to switch out. This is partially to match normal constructed gameplay, but also just kind of a logistical necessity, to avoid manipulating a 120-card sideboard.
Between games, players may swap cards in and out of their designated sideboard, so long as the deck they present afterward is still at least 60 cards and their sideboard is at most 15. Between rounds, in a casual setting players should be allowed to rebuild their decks within reason (i.e., so long as they’re not holding up several other matches from starting). However, in a more competitive setting players may be required to keep the same 75 cards throughout.
Note
I'm testing some other deck building processes, including:
You can see decks my players have built in past drafts here: https://moxfield.com/bookmarks/Mz1qK-pauper-contructed-cube-decklists