OMNI+ is a re-usable collection of cards to teach new players the joys of magic. A showcase of powerful classics, personal favorites and new cards all in one single environment. This is the current iteration of my first cube, Omni. Read the backstory there if you're interested!
This cube supports 4 Macro Archetypes:
Aggro (go fast)
MidRange (get value)
Control (have answers)
Combo (go off)
The cube is high-powered because we enjoy explosive turns, swingy games and doing powerful degenerate things when we cube.
To support 2 color decks and 2 color decks splashing a 3rd color, there are about 70-80 cards for fixing mana (13-15% of the cube). A mix of Dual lands, Multicolor lands, Fetch lands, Mana Rocks, Mana Dorks & Ramp spells.
Below are quick descriptions of available decks, and example cards in those decks.
Full list here: https://cubecobra.com/cube/list/omni
GLHF!
1. AGGRO Decks Strongest in , supported by
Go Fast - Play aggressively by attacking your opponent with low cost creatures, using spot removal, equipment and/or finishers to quickly take your opponent out by turn 3-5.
2. MIDRANGE Decks Strongest in
Get Value - Your plan is to outlast your opponent, in the form of value creatures, cheap interaction, and planeswalkers. Get more resources than your opponent and watch them struggle to keep up.
3. CONTROL Decks Strongest in
Have Answers - Deal with anything your opponent puts down, remove options from their hand and win after all their resources have been dealt with.
4. COMBO Decks Present everywhere
Go Off - Assemble and pilot decks that go infinite, win on the spot, and lock your opponents out.
Take out your opponents lands, all of them! Use strip mine effects to repeatedly remove all your opponent's lands.
Create an infinite army. Use Kiki & Splinter Twin to copy a creature infinite number of times.
Bring a fatty in from the yard. Fill up your graveyard with threats quickly to reanimate them instead of casting them.
Tap all your opponents things. Opposition uses lots of creatures to tap your opponent's things so they can't use them.
Burn all the things, leaving behind your beasts. Land a beefy threat quickly and burn everything else in play.
Reset the board, and give yourself a head start
Create a machine gun. Make Walking Ballista unstoppable with Heliod.
Trade dinky artifacts for a better ones.
Sneak in a giant.
Ramp up & over everything.
Find, use and re-use creature abilities
Artifact.dec, hit them with the relics
Draw 7s, for me.
5Color-good-stuffs