Core Vision
Drafting Accessibility
Primary Themes
Sample Decklists
The Creative Cube provides players with an environment that encourages exploration and innovation. Strong decks lean heavily on cross-synergies among their themes, though players will still find success while drafting traditional aggro, midrange, and control decks. Additionally, the cube strives to keep the power level high to allow for exciting gameplay.
(The Creative Cube originated from its parent cube: Kerby's Primary Cube)
Categories/Summary
Eternal legal
Mostly singleton (2x each fetchland & shockland)
Synergy-focused environment
Legacy-lite power level
All Basic Lands are snow
The Creative Cube provides an inviting environment for intermediate and advanced players. Individual card complexity can be high and double-faced cards are included. (Cube excludes mechanics like dungeons, day/night, Ring tempts you, outside game pieces, and complex DFCs.)
When first approaching the cube, following traditional heuristics will provide players with competitive decks. Cube staples are powerful in this environment even without much synergy.
As players become more familiar with the environment, different synergies will crop up that provide them with fun interactions and creative deck-building decisions. Here are a few synergistic combinations:
The Creative Cube includes primary themes that each span across 3+ colors to best promote theme overlap and encourage splashing colors. To support this architecture, a large majority of cards can play multiple roles, acting as "glue" to pull themes together and allow drafters to build multi-faceted decks. Below are the themes, their most prevalent colors, and some examples. Keep in mind that off-color cards can further strengthen those themes.
ArtifactsMajor / Minor
Artifacts are represented in most colors (and colorless). White/red has the most equipment and payoffs, while other colors have a small smattering of support, artifact creatures, and/or artifact tokens.
Major / Minor
Black/red provide the main sacrifice outlets and payoffs, leaning on white/green to provide plenty of fodder through tokens.
Major / Minor
Green/white generate the most tokens and attempt to go big and/or wide. The other colors can help support token creation, often with some additional ways to cash in the tokens. There's a large variety of both creature and non-creature tokens, including a Food sub-theme.
Major / Minor
Green provides a bunch of mana dorks and ramp effects, with red providing some explosive ramp through treasures. Blues provide some nice payoffs and ways to refill your hand.
Major / Minor
Red/white has the greatest density of legendary permanents, followed by green/blue. Note that the full suite of NEO channel lands are included, which will often be discounted due to the density of legendary creatures.
Major / Minor
White/blue provides ways to exile and return permanents to rebuy their "enter the battlefield" effects, which includes creating new tokens with For Mirrodin! equipment.
Major / Minor
This is a fun build-around that takes advantage of cost reductions, like delve, and converts those mana values into a ton of damage at your opponent.
You can find deck lists from recent drafts at https://twitter.com/kModzCubes