Creative Cube
(360 Card Cube)
Creative Cube
Cube ID
Art by Liiga SmilshkalneArt by Liiga Smilshkalne
360 Card Unpowered Legacy Cube56 followers
Designed by Kerby
Owned
$2,439
Buy
$1,535
Purchase
Mana Pool$2498.67

The Creative Cube will be featured this year at UberCubeathon 2025!

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Welcome to the Creative Cube—a playground for those who love to experiment, innovate, and push archetypes in exciting new directions. Here, players mix and match themes, uncover hidden combos, and craft powerful value engines. Every draft presents a fresh puzzle, rewarding creativity, adaptation, and bold decision-making!

Previously featured at CubeCon 2023 & CubeCon 2024.


Table of Contents


I. 1-Minute Primer

Getting ready to draft? Here’s a quick rundown of what to expect:

  • Plentiful Fixing – Don’t overvalue fixing; it’s abundant. Aim for two colors with a possible splash.

  • No "Free Spells" – If your opponent is tapped out, you’re safe to make your move.

  • Powerful Cards Still Matter – Cohesive decks are key, but strong standalone cards can still impact games.

  • Artifacts Are Everywhere – Artifacts play a crucial role across many archetypes. Artifact removal is limited but impactful.

  • No Auto-Win Bombs – Success comes from building towards your game plan, not just resolving a single powerful card.

  • Interaction is Key – Board presence and combat matter. You have some time to set up, but ignoring interaction is risky.


II. Drafting the Cube

The Creative Cube is an Eternal-legal, singleton environment designed to reward players who blend themes into exciting and powerful decks. Strategies center around artifacts, ramp, sacrifice, +1/+1 counters, and graveyard recursion, among others. Most cards contribute to multiple archetypes, offering flexibility during drafts.

Example: Collector's Cage powers up +1/+1 counter decks, enables go-wide strategies through its Hideaway ability, taps for Warden of the Inner Sky, and can be sacrificed to Bartolome del Presidio.

The cube balances moderate complexity—creating dynamic board states without slowing down gameplay. It emphasizes decision-making and interaction while avoiding mechanics that require excessive tracking (e.g., day/night) and overly wordy cards.

To help guide drafters, the Creative Cube features clear signposts, build-arounds, and payoffs. As players gain experience, they’ll uncover deeper cross-synergies between archetypes, rewarding creative deckbuilding and strategic adaptation.


III. Primary Themes

The Creative Cube features primary themes that span two or more colors, with each two-color pair offering its own unique take on a given strategy. Ample mana fixing and versatile "glue cards" make splashing colors easy, encouraging players to craft multi-faceted decks. Below are the common themes and key signpost cards for each color pair.

While these serve as strong starting points, players are encouraged to experiment with other themes and color combinations, discovering new synergies and creative deckbuilding opportunities.


wu Artifact Blink uw


ub Artifact Control bu


br Recursive Aggro rb


rg Escape Beatdown gr


gw +1/+1 Counters wg


wb Tokens/Aristocrats bw


ur (Noncreature) Spells ru


bg Delirium gb


rw Artifact Aggro wr


gu Ramp ug


IV. Sample Decklists

Below are decklists from our local playgroup:

brg Delirium grb

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wb Tokens bw

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urw Artifact Control wru

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gw Counters wg

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A few highlights for the latest changes:

  • Welder hasn't been very successful, feeling very feast-or-famine. With the release of another high-mv instant in Jeskai Revelation, it felt like a good time to switch back to Mizzix's Mastery. Alongside the switch, Baral's Expertise in coming out for Mystic Confluence, a very powerful upgrade that players can now flashback with a Torrential Gearhulk.
  • I cut down on artifacts in blue that weren't seeing play and included more reactionary cards to give control additional tools. Tempo and traditional control are archetypes where I still need some improvements in playing a building, as well as cube design, so expect continued iterations there.
  • While blue did some artifact trimming, I'm continuing to work on artifact, aggro, and +1/+1 counter overlap across Naya as more worthwhile green artifacts appear. I have high hopes for Yotian Dissident alongside cards generating more artifacts, such as Sentinel of the Nameless City and Sram's Expertise.
  • Agatha's Soul Cauldron is once again creating frustrations for drafters, so I decided to cube it, Hazel's Brewmaster and any cards mostly intended to combo with them. I'm sad to not see that package realized, but Soul Cauldron has a history of shutting down decks and a net-negative fun factor.
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