Atavism (n.) A trait which reappears after having been lost through evolutionary change in previous generations.
Aspirational bombs; killer filler.
One nonland rare/mythic per pack.
Design notes:"Is it possible to make a cube where prior memorization doesn't confer an advantage?"
"What does it take for a cube to foster bluffing and counterplay from the very first encounter?"
These were the guiding questions for Atavus. It's not enough to "make the fun thing strong" -- the strong thing should be obvious and appealing to the drafter, should emergently reveal its own next-level synergies to the deckbuilder, and should expose clear lines of counterplay to its victim.
Immediately this implies a relatively wide power band, pockets of combat-focused synergies with a smattering of prescriptive signposts, and creature-first rules of engagement, respectively. Most importantly, battlefields have to remain clean, amenable to memorization within the very first game, so that for games 2 and 3, players can begin to bluff and anticipate their opponent's tricks.
The last piece of the puzzle: I really wanted a Cube home for my Alara block foils. As such, Atavus consciously evokes a 2010s aesthetic and play pattern, but has no hard restrictions on eligible cards.
Harder rules:
Softer rules:
my brother and i, belly-down on grandma's rug, making up the rules to our duel decks as we go. we have just discovered that vault skirge is unbeatable with necropouncer equipped. he's brewing a ghoulraiser deck; i'm savoring the flavor text of woolly thoctar.