Zul Ashur loops Accursed Marauder, no bueno.
Temporarily cutting a few rares for color balance before Cube For A Cause.
Drawing a lot of vigor and inspiration from FDN. Their design choices in the Starter Collection are really validating my instincts here -- light color hosers, obviously appealing synergy payoffs, combat-centric gameplay leveraging "teaching mechanics" like Raid, and decreased complexity.
Also, I found a foil Imposing Sovereign yesterday at the LGS.
I remembered that "collect em all" cards are pretty neat ways to subtly imply that the cube breaks singleton elsewhere, too.
Some light color hate, meanwhile, is a nice way to encourage sideboarding and activate the tail end of packs.
unsure r.e. Party. With W's Soldiers, it might be too much types-matter going on
Aristocrats and Domain also seem to be emerging as soft themes. (wait, if Unearth is on the table...hang on lemme take a second look at BRO)
and also tokensssss