This cube aims for a flat power level between cards, with synergy driving strong decks more than individual cards. The card pool is selected to maximize the bleed between archetypes. Guild archetypes often benefit from support cards in other colors. With the high density of related/synergistic archetypes, drafting should be option-rich.
Creature heavy, focusing on board interactions, and few board clears to allow synergies to develop. Many control effects are moved to activated abilities. Much of the mechanics feed into utilizing cards as resources from multiple zones: blink, exile, graveyard, madness
Guild Themes & Example Key Cards
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) Self-Mill: Kiora, The Rising Tide, Chart a Course, Stitch Together, Syr Konrad, The Grim
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) Madness: Rielle, the Everwise, Malcolm, Alluring Scoundrel, Conspiracy Theorist
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) Blink: Phelia, Exuberant Shepherd, Extraction Specialist, Displacer Kitten
Flashback: Quiet Speculation, Rootcoil Creeper, Roar of the Wurm
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) Sacrifice (Aggressive): Mayhem Devil, Greater Gargadon, Carrion Feeder
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) Graveyard as a Resource: Ketramose, the New Dawn, Lingering Souls, Emperor of Bones
Full Graveyard: Worm Harvest, Ghoultree, Stitcher's Supplier
Aggro Tokens: Heroic Reinforcements, Mirror Entity, You See a Pair of Goblins
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) Value Tokens: Trostani, Selesnya's Voice, Somberwald Beastmaster, Angel of Sanctions, Fecundity
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) Paradox: Sisterhood of Karn, Mizzix, Replica Rider, Escape to the Wilds
Other Notable Build Arounds
Activated Abilities: Fires of Invention, Zirda, the Dawnwaker, Golos, Tireless Pilgrim
Cycling: Zenith Flare, Archfiend of Ifnir, Astral Drift
Pod: Birthing Pod, Prime Speaker Vannifar, Renegade Rallier
Lands in Graveyard: Molten Vortex, The Gitrog Monster, Life from the Loam