Sunset Reservoir
(756 Card Cube)
Sunset Reservoir
Cube ID
Art by Andreas RochaArt by Andreas Rocha
756 Card Unpowered Budget Set Cube0 followers
Owned
$220
Buy
$157
Purchase
Mana Pool$272.14
Summary

This is not a cube. This is a box of Jumpstart booster packs!

I use this gauntlet as entertainment for board game nights in my local community. I also bring this to casual events with local playgroups where there is an open invitation to strangers and new players.

There are many merits to this limited environment. Read on if this interests you!

Goals

Here are the goals of this environment. Take a look to see if these are things you are interested in:

1) Games of Magic should be quick.
  • Best-of-3 matches between 2 players should have an average duration of 20 minutes.
  • Each round within a best-of-3 should have an average duration of 10 minutes.
2) Getting into games and cleaning up games should be simple.
  • All players should be able to pick 2 packs at random within 1 minute.
  • All players should be able to separate cards and place packs back in under 3 minutes.
3) The environment should be open to new players.
  • Qualitative feedback from new players should be favourable.
  • Oracle text for Keywords on cards should be defined in >=50% of printings.
Contents

Roughly half of the box is sourced from Jumpstart 2020. The other half of the box is from Jumpstart 2022. I have other themes from both Jumpstarts, but only so much space to carry them.

Requirements

The environment should be able to support 2-20 players with an average of 4 players. The environment including tokens, dice and 2 playmats must fit within a 20 Litre dry sack. (It rains a lot here.)

Logistics

I keep all of my cards single sleeved in Dragon Shield Cube Shells. All packs are carried in an Ultimate Guard Arkhive 800+. The Arkhive can hold 21 Cube Shells per column. I typically use less themes than that (as listed below). I use the spare room to carry single sleeved tokens for the benefit of players.

Basic Composition
  • There are the same number of themes per colour.
  • Each included theme is represented at most 1 time.
  • There are no variations of any included theme.
  • There is 1 multicoloured theme.
Future Considerations

If a future Jumpstart includes hybrid or gold themes such as u-b or rw. Then, I may consider their inclusion.

Current List Note

The Class column in the table is intended to make it easier to see how many tribal themes vs strategies are present in a single colour. From my findings, tribal themes can sometimes play well together but sometimes they do not. Strategies are far more open to expression in a single colour.

ColorNameClass
wBasriStrategy
wBlinkStrategy
wFeathered FriendsStrategy
wHeavily ArmouredStrategy
wHolyStrategy
w +r-wTeamworkStrategy
w +g-wUnicornsTribe
ColorNameClass
u +w-uAbove the CloudsStrategy
uArchaeologyStrategy
uDetectiveStrategy
u +w-uFaeriesTribal
u +g-uScryingStrategy
uWell-ReadStrategy
uWizardsTribal
ColorNameClass
bCruelStrategy
bMinionsStrategy
bReanimatedStrategy
b +u-bRoguesTribal
bVampiresTribal
bWitchcraftTribal
bZombiesTribal
ColorNameClass
rDragonsTribal
rGoblinsTribal
r +b-rMinotaursTribal
rRaidStrategy
rSmashingStrategy
rSpellcastingStrategy
rTreasureStrategy
ColorNameClass
gDinosaursTribal
gElvesTribal
g +b-gInsectsTribal
gLandsStrategy
g +g-rPredatoryStrategy
g +g-rPrimatesTribal
ColorNameClass
wubrgRainbowStrategy

I met a bunch of strangers who were down to play some Jumpstart.
Commander is the most popular format today and we agreed to try a multiplayer Jumpstart game.

I know what some of you are thinking. Jumpstart is not designed for multiplayer games. I agree and the experience was rather unexciting for multiplayer dynamics.

The game was fairly slow but here is how it broke down.

1st)

&

2nd)

3rd)
&

4th)
&

Overall experience

Feathered Friends & Wizards came in first. However, it was dead last for most of the game. In fact Reanimated Insects became the biggest threat very early and was most likely to win for most of the game.
The winning cards from Feathered Friends were Angel of the Dire Hour and Gale Swooper.

From my observation Emiel the Blessed was the easiest to misplay.

View All Blog Posts