Proxy Cube
(360 Card Cube)
Blog Posts (20+)
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Finally got to play this cube, and had a blast. These are changes that have been coming for a while, but since it's so rarely played, I didn't bother making the changes. The goal with these is to make packs more exciting, cutting some meh cards, and keeping things fun. Aggro is a little too strong, so this might help.

Balance - was a dead man walking, that card is stupid, despite my love for it. It belongs in Shandalar.
Chains - also a pet card, but as one player realized, it doesn't really do much, and can actually hurt you
Evacuation - a little slow, and I've always loved Daze
Mishra's Factory - a little too old school, and there was some complaints about fixing
Prismatic lens - also looking to fix that
Sword of DnD - this was added when universes beyond wasn't really a thing, and now it's novelty has worn off
Plow Under - love this card, but it's just too brutal when it works, and not too impactful when it's too late. I love combat tricks, so become immense I hope sparks interest
Plated Slagwurm - always felt this was a little too weak to pick
Titania - also a little weak, kind of a weird card unless you have a good amount of fetches. Also cuts down on the need for tokens, and overrun is sweet
Migration Path - who knows what this card is? I know what explosive vegetation is, and it's awesome
Mind Control - I think it's okay to play the OG
Curiosity - I really want this to work for tempo, but I'm not convinced yet. It might come back
Merfolk Trickster - wasn't exciting enough to pick, despite the cool plays it can make

Maybeboard Changelist+1, -0
Maybeboard Changelist+1, -0
Maybeboard Changelist+1, -0
Maybeboard Changelist+1, -0
Maybeboard Changelist+1, -0
Mainboard Changelist+0, -0
Maybeboard Changelist+0, -3
Maybeboard Changelist+3, -0
Maybeboard Changelist+3, -0

Recent sets making white a bit more fun to play. I'll miss pacifism.

Mainboard Changelist+1, -1

Focus of this edit was to remove the amount of different tokens. Keeping it simpler. Make Red a little more interesting than just "go face or don't pick red".

Removed some more nostalgia bait in favor of fun cards that people will want to draft and play with.

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