After years of playing with this cube, I’ve decided I want to reduce its size from 450 to 360. The main reason I’m doing this is to make future updates easier, as the bar for inclusion is much higher with a smaller cube, but in this process I’m taking several additional steps to help make the new 360 card environment more balanced and enjoyable than it was before. The broad goals of these (and future) changes are as follows:
Cut power outliers that make gameplay unenjoyable, while adding cards from supplemental products that I’ve skipped before. I want to focus more on what cards do than where they were printed, even if the definition of what is printed at common or uncommon is pretty different than it was in 2017.
Reduce card complexity by scaling back on cards with uncommon mechanics and cards that have extraneous text. I already started this process by excluding mechanics like Day/Night and double-faced cards, but I’d like to take this a little bit further to make this cube more approachable for people that don’t draft as often.
Reduce token bloat. This is tricky because sometimes really great cards happen to be the only thing that make a particular token, but I want the bar for such a card to be higher than it’s been before since finding tokens out of a box of 100 can really slow down a game.
Make it harder to ramp/play 3 colors. While I think green decks should be able to do these things, I don’t want other colors to do it as easily.
Remove support for the Reanimator as an archetype. Decks that cheat out 7+ drops have traditionally been pretty high variance, and ways to enable reanimator take up a lot of card slots. Rather than cram support cards for these decks into a smaller cube, I’m going to remove most of the payoffs (big creatures outside green) and enablers (self mill/discard), so black can play as a more well rounded color than happens to have some reanimation.
On a related note to points 4 and 5, lower the overall mana curve of the cube. This cube has tried for a long time to be a peasant cube that supports everything but I think I would rather lean into efficient, faster paced games.
Scale back support for color-pair specific archetypes. While I’m happy to still run a build around card like Soulherder or Mayhem Devil in this cube, I’d rather each color pair have pockets of synergy to build around than a single prescribed game plan. To achieve this I am trimming some of the less impressive gold cards and mono color cards that only play well in a specific color pair.
(As always, the full change list is available in the google doc linked in my cube overview)
(Inputted manually)
Nested Shambler -> Snarling Gorehound
Legion Vanguard -> Leering Onlooker
Play with Fire -> Case of the Burning Masks
Fearless Skald -> Harried Dronesmith
Nature's Way -> Hard-Hitting Question
Evolving Wilds -> Escape Tunnel
Think Twice -> Forbidden Alchemy
Fall From Favor -> Wooded Ridgeline
Hard Evidence -> Tangled Islet
Grimdancer -> Sunlit Marsh
Death-Priest of Myrkul -> Sacred Peaks
Spiteful Prankster -> Radiant Grove
Noose Constrictor -> Molten Tributary
Yedora, Grave Gardener -> Idyllic Beachfront
Monoskelion -> Haunted Mire
Tezzeret's Gambit -> Geothermal Bog
Terramorphic Expanse -> Contaminated Aquifer
(On 10/18/23 I realized that my last few updates to this cube were not added as blog posts. For easy access I'm adding them all manually today. As always, the full change log including reasons for changes can be viewed here: https://docs.google.com/document/d/1bA75xGenTIPdy5jCnnpDuylEkCGlMrswd5TMxBqs8vw/edit?usp=sharing)
Mardu Woe Reaper -> Cheeky House-Mouse
Banishing Light -> Stroke of Midnight
Ecstatic Awakener -> Faerie Dreamthief
Frenzied Goblin -> Embereth Veteran
(On 10/18/23 I realized that my last few updates to this cube were not added as blog posts. For easy access I'm adding them all manually today. As always, the full change log including reasons for changes can be viewed here: https://docs.google.com/document/d/1bA75xGenTIPdy5jCnnpDuylEkCGlMrswd5TMxBqs8vw/edit?usp=sharing)
Consul’s Lieutenant -> Anafenza, Kin Tree Spirit
White Dragon -> Kirtar’s Wrath
Compulsive Research -> Lórien Revealed
Domestication -> Thyrx, the Sudden Storm
Nantuko Husk -> Yahenni, Undying Partisan
Phyrexian Rager -> Dunland Crebain
Entomber Exarch -> Gonti, Lord of Luxury
Chittering Rats -> Priest of the Blood Rite
Witty Roastmaster -> Subira, Tulzidi Caravaneer
Viashino Pyromancer -> Frontier Warmonger
Civic Wayfinder -> Rishkar, Peema Renegade
Blastoderm -> Surrak, the Hunt Caller
(On 10/18/23 I realized that my last few updates to this cube were not added as blog posts. For easy access I'm adding them all manually today. As always, the full change log including reasons for changes can be viewed here: https://docs.google.com/document/d/1bA75xGenTIPdy5jCnnpDuylEkCGlMrswd5TMxBqs8vw/edit?usp=sharing)
Blade Blizzard Kitsune -> Rosie Cotton of South Lane
Faerie Guidemother -> Rally the Peasants
Hammers of Moradin -> Midnight Haunting
Moon-Circuit Hacker -> Enclave Cryptologist
Mist Raven -> Meneldor, Swift Savior
Hard Evidence -> Thought Scour
Essence Scatter -> Stern Scolding
Underworld Hermit -> Dusk Mangler
Okiba Reckoner Raid -> Troll of Khazad-dûm
Echoing Decay -> Bone Shredder
Feed the Swarm -> Dread Return
Reinforced Ronin -> Phoenix Chick
Thrill of Possibility -> Rally at the Hornburg
Yavimaya Iconoclast -> Prosperous Innkeeper
Trollbred Guardian -> Generous Ent
Spider Spawning -> Greater Tanuki
Lotleth Troll -> Rise of the Witch King
Skymarcher Aspirant -> Invasion of Amonkhet
Combat Professor -> Oji, the Exquisite Blade
Tandem Lookout -> Stormclaw Rager
Echoing Truth -> Rhythm of the Wild
Foulmire Knight -> Cruel Celebrant
Jackal Pup -> Binding the Old Gods
Claim the Firstborn -> Untethered Express