Commander Mashup
(660 Card Cube)
Blog Posts (20+)
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I forgot to save the changelist for this but it's basically a shift in the white Legion deck from a combat/exhalted deck to a Humans weenie deck. Adeline, Resplendent Cathar replaced Odric, Lunarch Marshal and a lot of Human tribal cards replaced some frankly lackluster fighters. Porcelain Legionnaire out, Thalia's Lieutenant in. Glory-Bound Initiate out, Gather the Townsfolk in. Adanto Vanguard out Coppercoat Vanguard in. It can be difficult to make cards like Champion of the Parish work in a mashup but having a Human maker in the command zone and the fact that Humans are very common in other mini-decks makes it much more reliable.

Here is my attempt at a basic enchantments mini-deck. Ideally, I would want an enchantress effect in the command zone but there aren't any mono-green options available at this time. Nylea provides gas in a slightly different way and it's cool to have an actual enchantment in the command zone of the enchantments decks. She should work nicely. The rest of the deck is a collection of good-stuff enchantments (Lignify, Bear Umbra, Destiny Spinner) and some opportunities to go big with a buffed up creature (Thrun, the Last Troll, Ancestral Mask).

A few cards from Counter Control were needed for Blood, Sweat and Tears. Adding in a couple cards that should get more -1/-1 counters on the board as well as a Nether Traitor to give Yawgmoth more creatures to sacrifice.

The theme in a nutshell is "life as a resource" and K'rrik is the obvious leader of the deck. There are lot's of cards that operate at a discount if you are willing to pay a little life (Dismember, Night's Whisper), while most of the creatures have lifelink to help offset those costs (Gifted Aetherborn, Vampire Nighthawk). Cards like Font of Agonies, Spawn of Mayhem, and Profane Transfusion give you opportunities to play mini-games with your life total and will reward clever players.

It's another deck that feels really flavorful but I'm unsure how everything will come together during a game. There's a delicate balance between including a bunch of cards that require life payments but also giving the player extra life with which to use them. I'm sure I'll be tweaking that balance in the future.

vandergus posted to Commander Mashup -

A few small tweaks and additions. Trying out Breya's Apprentice in Scrap Heap. This format really needs cards that fill multiple roles for a given theme. Apprentice is two artifacts, a sac outlet and card draw all in one. Subbing it in for one of the bombs should give a more consistent game plan. And speaking of Combustible Gearhulk, that went over to Chaos, which was in need of a couple more good stuff cards.

Scion of Draco looks so crazy cool for the Rainbow deck. Happy to have a payoff for playing all five colors rather than just a bunch of efficient multicolored spells. I also like that it will buff creatures in partner decks. Cross-deck synergies are very valuable.

I was struggling to find a fourth red archetype that wasn't tribal. I landed on chaos, which I feel has very strong red flavor but not a ton of strong card support. Honestly, I think it's one of the weekest mini-decks in the cube. But it could make up for it with wild antics.

Zurzoth is leading the way, making devils and causing mischief. The devils can either disrupt player's hands or serve as fodder for various morphing effects (Glimpse of Tomorrow, Chaos Warp, Lukka, etc.). Sprinkle in some cascade, wheels and a good old-fashioned haymaker and this deck should be flipping lots of tables.

I'm going to try Titania as the commander. The lands synergies were a little dry with Multani and I'm hoping Titania will spice it up a little bit. She's cool with cards like Elvish Reclaimer, Crop Rotation, Fabled Passage, and even just animated lands dying in combat. I'm still looking for a couple more good utility lands to really flesh out the deck.

Adding some new toys from MH2. Yes, Zabaz technically breaks color identity rules but it feels very on flavor for the deck. The deck doesn't have a ton of ways to get red or white mana but Zabaz's static ability is good enough on it's own. I might even test it as the commander.

The burn deck was feeling oppressive. Too much cheap removal backed up by easy 2-for-1's. Most of the other decks rely on on-board synergies to get their game plans going and the burn deck can just pick them apart. I've dialed back the amount of cheap burn and leaned more into the direct damage theme in red. Hopefully it is more in line with the power level of the rest of the cube.

The Big Mana deck was problematic. Because of the nature of the format (mostly partner commanders), decks tended to have lots of access to cards during games. There is rarely a lack of things to do. So putting a lot of ramp in a deck ends up making it much easier for it to leverage those extra cards. Basically, the big mana deck always ended up way ahead of other decks.

I still want green's association with mana represented in the cube so I'm going to add a lands deck in its place.

vandergus posted to Commander Mashup -

Rainbow: The deck consistently struggled to get multiple combinations of mana in play testing (for example, bg on turn 2 into 1wu on turn 3). The shock lands aren't quite flexible enough. I'm hoping the Triomes will get there.

Gear: I just realized that Ardenn can move auras around in addition to equipment. While I'm not going to dilute the theme of the deck with a bunch of auras, I thought putting an aura-based removal spell in there might be a fun easter egg for someone to find.

Sacrifice: The deck is a little too durdly right now. I'm trying to add some punch. Living Death should bring a nice swingy late game play.

The previous deck was more low to the ground with a lot of aggressive, recursive threats. Unfortunately, this format doesn't facilitate low-curve aggressive decks. Instead, the early threats were quickly outclassed by mid-game threats and synergies.

The new reanimator deck is more midrangey. It has big top end threats but the goal isn't necessarily to turbo out a Grave Titan on turn 3. Every deck has creatures and when they die, they will want to get them back. Reanimate is rarely going to be a dead card, even when it isn't reviving a game ending threat.

Egon, God of Death is the commander but the real leader is the back side, Throne of Death. It follows the philosophy that the command zone should enable the synergy but not determine the win condition. Throne of the Dead can start filling your graveyard from turn 2, powering up your reanimator spells.

Going to move Nylea and Rancor to an enchantments deck.

Trinkets is a blue deck focused on using and re-using low cost artifacts for small incremental value. Emry, Lurker of the Loch is the commander, which helps find cheap artifacts with her milling ability and recycles them over and over. The trinkets toolbox has lots of options including card draw (Urza's Bauble, Chromatic Star), mana (Darksteel Citadel, Lotus Petal), graveyard removal (Relic of Progenitus), creature removal (Brittle Effigy) and offensive threats (Chimeric Mass, Bloodforged Battle-Axe). The deck can win by animating troublesome artifacts or overwhelming resource advantage from Sai, Emry and Urza.

Just stealing a couple cards for a new blue deck that is going to be added.

I found myself with a bunch of fun life gain cards and thought I would throw them in the cube. Linden is the commander for now but I think I would prefer Daxos. Linden's mana cost is really rough in this format. It usually won't hit the table until turn 5 or so. Everything else is pretty straight forward. Lot's of life gain triggers and lot's of splashy payoffs.

Yorvo was basically uncastable on curve because of the ggg cost. Garruk's Harbinger maintains the 4 power matters theme and brings some conditional card draw.
Nylea, God of the Hunt is going to be the new commander. She shouldn't be as oppressive as Rhonas but will still be a powerful curve topper and mana sink. If Nylea is still too powerful, I'll try Goreclaw, Terror of Qal Sisma.

Mainboard Changelist+1, -1

Needed more token generators in Elves so I added Elvish Warmaster. Masked Admirers is pretty slow and clunky.

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