vandergus posted to Commander Mashup -

Rainbow: The deck consistently struggled to get multiple combinations of mana in play testing (for example, bg on turn 2 into 1wu on turn 3). The shock lands aren't quite flexible enough. I'm hoping the Triomes will get there.

Gear: I just realized that Ardenn can move auras around in addition to equipment. While I'm not going to dilute the theme of the deck with a bunch of auras, I thought putting an aura-based removal spell in there might be a fun easter egg for someone to find.

Sacrifice: The deck is a little too durdly right now. I'm trying to add some punch. Living Death should bring a nice swingy late game play.