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Several changes to the cube after a draft, mostly to deal with power outliers and to help firm up green's identity within the cube.

Bonesplitter was incredibly strong, way too strong for this environment but I want to keep that cheap colorless equipment slot. Trying out the much less swingy Bone Saw to see how that goes.

Gnarlback Rhino and Nightpack Ambusher are two cards I've been eyeing for a while now and it's about time they get replaced. Bramble Sovereign is just a solid value card and should also help out Simic. Arasta provides a good control valve for several common archetypes in the cube.

Judith wasn't supporting the sacrifice engine that I wanted it to support and instead incentivized leaning toward aggro. Swapping to Garna to get rid of the power boost in favor of some card draw.

Emerge Unscathed is just unfun with double protection, moving toward Indestructible via Sheltering Light going forward.

Cube needs a board wipe and might need more removal in general, swapping in a Depopulate and cutting down on one of white's more generic anthems in order to make room. Might need to look into more interaction in the future but this might help for now.

The biggest change is swapping out Undead Servant for Mind Burst, Undead Servant has just been too slow every time it's in play and Mind Burst still plays well with the self-mill synergies. Myr Servitor is still available for players who want to play around with naturally recursive creatures however.

Leodragon678 posted to Double Trouble -
Mainboard Changelist+2, -2

Adding in two more Citizens and removing two underwhelming cards. Spy Kit is very cute but ultimately really situational. Power Play is just uninteresting.

Removing both Planeswalkers from the cube, replacing with cards in same archetypes.

Slime Against Humanity is being considered as a replacement for Gladewalker Ritualist but I'm unsure if this would be an overall improvement as neither particularly stands out to me. Slime would maybe allow for Charmed Stray to be removed but it's possible that both are wanted for the cube. Going to be staying with Ritualist for now and seeing how things go.

Humans already have enough support and Charmed Stray gives added support to the counters archetype.

Removing two cards that seem to have no home in the cube in favor of another clone effect for UR and UG, and another aristocrat piece for WB and BR.

Bit of an overhaul here, a lot of the conspiracies are proving way too strong in testing, especially with just how many of them there are, additionally citizens are almost always correct first choices in any draft regardless of deck. Adding another copy of all the duplicate cards and removing many of the colorless conspiracies should go a long way toward making them less universal while still keeping some solid ones in, it'll also help ensure people can find a duplicate early and make citizens less of an immediate must-pick.

Adding in 2 more citizens to increase their consistency in packs

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