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Double Trouble
(180 Card Cube)
Art by Johannes VossArt by Johannes Voss
180 Card Cube2 followers
Designed by Leodragon678
Owned
$104
Buy
$86
Purchase
Mana Pool$102.45

Drafted in 5 packs of 9 cards.

If a player drafts any of these cards, they may exchange any "Citizen" they draft for an extra copy of that card during deck construction.

Archetypes:
w-u: Flying
u-b: Zombies
b-r: Sacrifice
r-g: Stompy
g-w: +1/+1 Counters
w-b: Humans
u-r: Spellslinger
b-g: Self Mill
r-w: Aggro
g-u: Clones

Several changes to the cube after a draft, mostly to deal with power outliers and to help firm up green's identity within the cube.

Bonesplitter was incredibly strong, way too strong for this environment but I want to keep that cheap colorless equipment slot. Trying out the much less swingy Bone Saw to see how that goes.

Gnarlback Rhino and Nightpack Ambusher are two cards I've been eyeing for a while now and it's about time they get replaced. Bramble Sovereign is just a solid value card and should also help out Simic. Arasta provides a good control valve for several common archetypes in the cube.

Judith wasn't supporting the sacrifice engine that I wanted it to support and instead incentivized leaning toward aggro. Swapping to Garna to get rid of the power boost in favor of some card draw.

Emerge Unscathed is just unfun with double protection, moving toward Indestructible via Sheltering Light going forward.

Cube needs a board wipe and might need more removal in general, swapping in a Depopulate and cutting down on one of white's more generic anthems in order to make room. Might need to look into more interaction in the future but this might help for now.

The biggest change is swapping out Undead Servant for Mind Burst, Undead Servant has just been too slow every time it's in play and Mind Burst still plays well with the self-mill synergies. Myr Servitor is still available for players who want to play around with naturally recursive creatures however.

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