Just some cards from RVR to consider adding.
A few changes to put through this time.
First, the swap to Teshar, Ancestor's Apostle from Mistmoon Griffin is an easy one, Teshar is both a cleric and a bird, which have themes in this cube and has added upside of some artifact synergy. I do want to put a little bit more importance on artifacts, so this card fits the bill perfectly. I may bring something back in that cares about graveyard order in the future, as I like that rule (you shouldn't be reordering your graveyard anyway!)
Withered Wretch was either a bear with tribal synergy or a complete hose against graveyard decks. Undead Gladiator fits in nicely instead as a potential turn two cycling option.
I'm cutting the two-card combo of Tireless Tribe and About Face to bring in a little bit more recursion for white in the form of Sevinne's Reclamation, and a haymaker for red decks with Fireblast. Mono-red is in a good spot at the moment, this shouldn't push it too much higher.
Fixing is getting a bit of a bump-up with the checkland set (e.g. Sulfur Falls), replacing the tapped pain land cycle (Caldera Lake)
Cloud Key or Helm of Awakening were the two potential options to go in, and I opted for the one that is slower for storm decks, just to keep them in check.
Forgotten Ancient fills a similar role to Hunting Moa and just looks like it will feel better in most decks.
Opalescence was a weird card, basically only being picked up by all-in enchantress decks. Noble Purpose is a bit more flexible in just giving all your creatures pseudo-lifelink, in a cube where lifegain is a rare effect. Enchantress should still be on the same power level as before.
Next update may be a bit of an artifact and fixing buff, I've got a few cards on my maybeboard to consider.
Haven't looked at this cube in a while - might update some cards.
More Unclaimed Territories for drafter's fixing,
Mishra's lands to buff all the assembly-workers.
Another tribal land!
I'm adding to the artifact count in the cube to strengthen a couple of cards. The volver cycle is the easiest to cut, as they mainly were sideboard or the 23rd card in a deck. I think the only one I'd miss in draft is Necravolver
Brass Herald is my initial choice over the more aggressively costed Adaptive Automaton, although I may end up adding automaton instead, depending on the play rate of herald. Herald is my first choice to make sure aggressive tribal decks don't get out of control.
Cabal ritual over Dark Ritual serves to slow black down a little bit early game, and stop turn 2 Tourach.
Switching cards to the versions used in my main cube to see if it breaks