Welcome to my cube! The main goal of this cube is to emulate the feel of older magic, before the modern sets. Originally designed prior to Wizards printing cards in retro frames again, the list contains only cards that have been printed using the pre-8th edition border. There are a limited number of the new to old-border cards in my cube, as I feel they fit the general themes I'm aiming for, and fill out some archetypes nicely.
Cube Principles and ArchetypesI've always liked the aesthetic of old-bordered cards, especially the foils. My aim is to foil as much of this cube as possible in paper. However, several of the cards I've selected either don't have a foil printing, or have a version of art that I much prefer over its only foil version. Anyway, on to the specifics of the cards.
My rules that I consider when looking at additions:
Excluding obscenely powerful cards like the power 9 and honorary power cards puts my cube at a comfortable power level overall. Yes, there are some cards that are strong in my cube, like Rofellos and Time Spiral, but they probably aren't at a level where you would swap strategies mid-draft because of them. I try to keep these cards in check with the rest of my cube environment.
Minimising on-rails drafting is difficult in small cubes, especially with the inclusion of some tribal/kindred themes. However, it wouldn't be old magic without tribal/kindred subthemes! I have tried to include several cards that play well across multiple archetypes so that the players drafting tribal had competition for their pieces. Yes, some cards are only useful in singular archetypes, but they can make those archetypes shine!
There were so many weird creatures in old magic that having interesting board states is a pretty easy ask. Keeping the number of morph creatures (that are actually decent) high helps with this. Additionally, including some interesting combat tricks and limiting the number of cards that gave/had protection makes creatures feel more meaningful.
The fourth point is more aimed towards the new cards printed in old-border. There are some cards that will never see the light of day here - equipment and planeswalkers, for example. I am not against these card types in general, but this is not the place for them (and my feelings about the swords of X & Y in cube formats could occupy a whole section). Some cards just don't fit the theme of these older archetypes either, which brings me into my last point.
Aesthetics.
I will pick a card with nice art over a functionally similar card with bad art. This point is relatively minor, and is only a deciding point if I have multiple similar options
Now that we have the why down, let's move on to the what part of this overview:
Common ArchetypesBelow are some of the draft strategies you can expect to see in this draft format.
Fixing in this cube is designed to limit the prevalence of three-colour+ goodstuff decks. Not that it isn't impossible, it's just difficult. This cube has enemy check lands, ally tapped lands, enemy pain lands, and slow fetches. Mono-coloured mana rocks, with a couple of rainbow lands and filter mana rocks. If you want good fixing, you will need to play a deck, as nature intended.
Here, I'll justify my additions to the cube that have been printed after 2003. This section may be a bit lengthy, with a discussion on each of the cards I've included. It also may not be fully up-to-date, if I have recently added or removed cards.
Card example | Notes |
---|---|
These are the easiest to justify - outside of the dual lands, there aren't many good options for fixing in enemy colours. Previously, these were slow pain lands, and the check lands are just a straight upgrade. | |
Sevinne's is a bit of added value in white, given some minor recurrence themes already present, and adds a little bit of staying power. | |
A slightly slower, more restricted Helm of Awakening, keeping storm power down, and being useful to more decks. | |
A bird, a cleric, and helps with recursion occasionally (historic density is a little bit on the lower side). Definitely fits in with the current archetypes very well. | |
Another mana dork for decks to play with, and helps with the very low fixing present in this format. | |
I wanted a few more incentives to play an artifact based deck, and this is definitely one of them. | |
A functionally similar Chromatic Sphere, which I was struggling to get a foil for. The timing of the draw doesn't really matter at all, so this was an easy swap. | |
Probably one of the stronger new-to-retro cards I've added. There are only a couple of cards that can force an opponent to discard, and this slots nicely with those. It's quite hard to hit the mana cost early due to removal of Dark Ritual, so it's not as threatening as it could have been. | |
The first new card I added, Feldon is at the perfect powerlevel for what I was wanting, and works well within the ![]() ![]() |
Just some cards from RVR to consider adding.