The Rainbow cube promotes drafting synergistic multi-colored decks ranging from 3 to 5 colors. Each color pair has a primary archetype with the ability to branch out into various other colors to fill out the deck with a unique spin on the archetype.
Each of the 10 guilds has a primary archetype and 5 color contains the 11th primary archetype of the cube. While each guild primarily supports its marquee strategy, it should not be taken as the only thing those colors have to offer. Support is sprinkled across all 5 colors and it's up to the drafter themselves to determine which set of colors is open for their specific gameplan.
Legends
Flicker
Madness
Sacrifice
Lands
Tokens
Reanimator
Spells
Dredge
Cast From Exile
Game Objects
While drafting, you should make sure to prioritize fixing and to look out for various mechanics or sub-themes that may bolster your deck. For example, Orzhov is the primary color pair for the reanimator strategy. To fill out the rest of your deck, you may look to Blue in order to have a more controlling game plan and set up your inevitability with Gifts Ungiven. With Red, you have access to a large portion of the madness cards in the cube and Faithless Looting and other rummaging effects to set up both the madness and reanimator plans. In Green, you can lean in on self-mill and delirium with payoffs like Grim Flayer and Ishkanah, Grafwidow.
Card choices for this batch of updates are based on 3 criteria:
Hinata and the rest of her package (Disorder in the Court, Sublime Epiphany, Avacyn's Judgement, Shatterskull Smashing, Jilt, and Magma Opus) are the biggest "new" addition as a sub-archetype
Game objects/food has been bolstered to allow drafters to explore more exciting ways to utilize their pile of rectangles. Green has shifted more towards big mana payoffs utilizing their rectangles. A few more convoke and x spells mean that their creature tokens and artifact tokens can cast large finishers