Rainbow Synergy Cube
(451 Card Cube)
Rainbow Synergy Cube
Cube ID
Art by Johannes VossArt by Johannes Voss
451 Card Legacy+ Cube45 followers
Designed by OnTheWind
Owned
$6,461
Buy
$3,367
Purchase
Mana Pool$4996.83
Rainbow Synergy Cube

The Rainbow cube promotes drafting synergistic multi-colored decks ranging from 3 to 5 colors. Each color pair has a primary archetype with the ability to branch out into various other colors to fill out the deck with a unique spin on the archetype.

Each of the 10 guilds has a primary archetype and 5 color contains the 11th primary archetype of the cube. While each guild primarily supports its marquee strategy, it should not be taken as the only thing those colors have to offer. Support is sprinkled across all 5 colors and it's up to the drafter themselves to determine which set of colors is open for their specific gameplan.

m Legends
w-u Flicker
u-b Madness
b-r Sacrifice
r-g Lands
g-w Tokens
w-b Reanimator
u-r Spells
b-g Dredge
r-w Cast From Exile
g-u Game Objects

Primer

While drafting, you should make sure to prioritize fixing and to look out for various mechanics or sub-themes that may bolster your deck. For example, Orzhov is the primary color pair for the reanimator strategy. To fill out the rest of your deck, you may look to Blue in order to have a more controlling game plan and set up your inevitability with Gifts Ungiven. With Red, you have access to a large portion of the madness cards in the cube and Faithless Looting and other rummaging effects to set up both the madness and reanimator plans. In Green, you can lean in on self-mill and delirium with payoffs like Grim Flayer and Ishkanah, Grafwidow.

wubrg 5 Color Legends wubrg

w-u Azorious Flicker w-u

u-b Dimir Madness u-b

b-r Rakdos Aristocrats b-r

r-g Gruul Lands r-g

g-w Selesnya Tokens g-w

w-b Orzhov Reanimator w-b

u-r Izzet Spells u-r

b-g Golgari Dredge b-g

r-w Boros From Exile r-w

g-u Simic Game Objects g-u

Card choices for this batch of updates are based on 3 criteria:

  1. Removing all cards that care about token names/types to reduce token specificity for ease of play. No longer will players need to track their 1/1 human warriors and 1/1 soldiers separately
  2. Removing some power outliers from Cubecon
  3. Adding new cards

Hinata and the rest of her package (Disorder in the Court, Sublime Epiphany, Avacyn's Judgement, Shatterskull Smashing, Jilt, and Magma Opus) are the biggest "new" addition as a sub-archetype

Game objects/food has been bolstered to allow drafters to explore more exciting ways to utilize their pile of rectangles. Green has shifted more towards big mana payoffs utilizing their rectangles. A few more convoke and x spells mean that their creature tokens and artifact tokens can cast large finishers

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