Rainbow Synergy Cube
(451 Card Cube)
Blog Posts (20+)
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Card choices for this batch of updates are based on 3 criteria:

  1. Removing all cards that care about token names/types to reduce token specificity for ease of play. No longer will players need to track their 1/1 human warriors and 1/1 soldiers separately
  2. Removing some power outliers from Cubecon
  3. Adding new cards

Hinata and the rest of her package (Disorder in the Court, Sublime Epiphany, Avacyn's Judgement, Shatterskull Smashing, Jilt, and Magma Opus) are the biggest "new" addition as a sub-archetype

Game objects/food has been bolstered to allow drafters to explore more exciting ways to utilize their pile of rectangles. Green has shifted more towards big mana payoffs utilizing their rectangles. A few more convoke and x spells mean that their creature tokens and artifact tokens can cast large finishers

Maybeboard Changelist+1, -0
Maybeboard Changelist+0, -0

A decent sized update with no major shifts to archetypes (though, it now officially supports game objects in Simic).

Two cards are being replaced due to power level from previous drafts:
-Ephemerate over-performed in almost every draft by acting as a pseudo counter-spell and consistently providing 2 cards worth of value for a single white mana
-Lethal Scheme is getting a downgrade to Pile On to prevent the 0 mana kill spell from also granting a team +2/+2 to +4/+4.

A few cards on this list are experimental and may be too bad or too good for the environment:
-Urza, Lord High Artificer for the game objects deck may end up generically strong for big mana decks.
-Urza's Saga is a card that historically does too much for many cubes it's in. Here, there are an incredibly small amount of artifacts, so it should be pretty limited to the lands and game objects archetypes.

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