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Worship the Gods! A Theros Odyssey
(450 Card Cube)
Worship the Gods! A Theros Odyssey
Cube ID
Art by Jaime JonesArt by Jaime Jones
450 Card Cube4 followers
Designed by Pyrrhus
Owned
$214
Buy
$260
Purchase
Mana Pool$309.91

Θεοὺς σέβου

Join us, Hero, for an odyssey through the mythic plane of Theros. Show your devotion to the Gods and be rewarded with eternal glory!

This cube features a special “God Companion” rule inspired by Theros’ mythic flavor, integrating Gods directly into your drafting strategy. Cards come exclusively from all 4 Theros draft sets (Theros, Born of the Gods, Journey into Nyx, and Theros Beyond Death).

The Special Drafting Rule: The Divine Offering

Before the draft begins, reveal a number of random Theros Gods equal to the number of players plus two (e.g., 10 Gods for 8 players). Players will draft pack 1 normally.

After Pack 1:

  • Players simultaneously and secretly choose up to three cards from their drafted pack 1 to offer to the Gods.
  • After all players select their offerings, simultaneously reveal them.
  • The player who offered the most total mana value chooses a God first, then the next-highest total, and so on until all players who offered at least one card have selected a God. Ties are resolved by highest mana value card. (If still tied, random among tied players.)
  • The offered cards are returned to the cube box, permanently removed from the player’s draft pool.

Important: Gods can never be included in your main deck!

The Pantheon

Here are the 20 Gods available for Divine Offering (not included in draft packs):

Note: Athreos, Shroud-Veiled and Klothys, God of Destiny are excluded for color balance reasons.

The Special Gameplay Rule: God Companions
  • Each player who claimed a God during the draft selects a God as their Companion at the start of each game.
  • The chosen God begins the game face-up in your Companion zone, outside your main deck.
  • You may cast your Companion God anytime you meet its Devotion requirement (enough colored mana symbols on permanents you control).
  • Gods behave as usual after being cast.

Note: Token copies of cards have the same Devotion value as their original card.


Some archetypes/synergies to expect:
w/u/r Heroic

Mono-g Devotion

Mono-b Devotion

u/r Instants/Scry Tempo

b/g Graveyard

Constellation across all colors, centered in g

r/g 4 Power Matters

w/b Recursion


Unusual mechanics:
Two keyword mechanics from Theros appear across all colors and may require clarification:

Bestow:

  • Bestow creatures can be cast as Auras for their Bestow cost, targeting another creature.
  • If the target is removed while the Bestow spell is on the stack, the Bestow creature enters the battlefield as a standalone creature instead of going to the graveyard.
  • If the Bestow Aura is already attached to a creature and that creature later dies or is removed, the Bestow permanent becomes a standalone creature instead of being put into the graveyard.
  • A Bestow creature can attack and tap normally if it has been under the player’s control since the start of their turn.
  • If a Bestow card enters the battlefield by any method other than being cast for its Bestow cost, it enters as a creature.

Escape:

  • Cards with Escape can be cast from the graveyard for their Escape cost by also exiling other cards from the graveyard.
  • Casting for Escape moves the card to the stack immediately; opponents cannot exile it in response.
  • Cards with Escape can be cast multiple times throughout the game as long as the cost is paid each time.

Note: Planeswalkers, Kiora Bests the Sea God, and Dream Trawler have been excluded for gameplay and power level considerations.

Happy drafting!

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