Θεοὺς σέβου
Join us, Hero, for an odyssey through the mythic plane of Theros. Show your devotion to the Gods and be rewarded with eternal glory!
This cube features a special “God Companion” rule inspired by Theros’ mythic flavor, integrating Gods directly into your drafting strategy. Cards come exclusively from all 4 Theros draft sets (Theros, Born of the Gods, Journey into Nyx, and Theros Beyond Death).
The Special Drafting Rule: The Divine Offering
Before the draft begins, reveal a number of random Theros Gods equal to the number of players plus two (e.g., 10 Gods for 8 players). Players will draft pack 1 normally.
After Pack 1:
- Players simultaneously and secretly choose up to three cards from their drafted pack 1 to offer to the Gods.
- After all players select their offerings, simultaneously reveal them.
- The player who offered the most total mana value chooses a God first, then the next-highest total, and so on until all players who offered at least one card have selected a God. Ties are resolved by highest mana value card. (If still tied, random among tied players.)
- The offered cards are returned to the cube box, permanently removed from the player’s draft pool.
Important: Gods can never be included in your main deck!
The Pantheon
Here are the 20 Gods available for Divine Offering (not included in draft packs):
- Heliod, God of the Sun
- Heliod, Sun-Crowned
- Thassa, God of the Sea
- Thassa, Deep-Dwelling
- Erebos, God of the Dead
- Erebos, Bleak-Hearted
- Purphoros, God of the Forge
- Purphoros, Bronze-Blooded
- Nylea, God of the Hunt
- Nylea, Keen-Eyed
- Athreos, God of Passage
- Ephara, God of the Polis
- Iroas, God of Victory
- Karametra, God of Harvests
- Keranos, God of Storms
- Kruphix, God of Horizons
- Mogis, God of Slaughter
- Pharika, God of Affliction
- Phenax, God of Deception
- Xenagos, God of Revels
Note: Athreos, Shroud-Veiled and Klothys, God of Destiny are excluded for color balance reasons.
The Special Gameplay Rule: God Companions
- Each player who claimed a God during the draft selects a God as their Companion at the start of each game.
- The chosen God begins the game face-up in your Companion zone, outside your main deck.
- You may cast your Companion God anytime you meet its Devotion requirement (enough colored mana symbols on permanents you control).
- Gods behave as usual after being cast.
Note: Token copies of cards have the same Devotion value as their original card.
Some archetypes/synergies to expect:
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Heroic
Mono-
Devotion
Mono-
Devotion
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Instants/Scry Tempo
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Graveyard
Constellation across all colors, centered in 
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4 Power Matters
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Recursion
Unusual mechanics:
Two keyword mechanics from Theros appear across all colors and may require clarification:
Bestow:
- Bestow creatures can be cast as Auras for their Bestow cost, targeting another creature.
- If the target is removed while the Bestow spell is on the stack, the Bestow creature enters the battlefield as a standalone creature instead of going to the graveyard.
- If the Bestow Aura is already attached to a creature and that creature later dies or is removed, the Bestow permanent becomes a standalone creature instead of being put into the graveyard.
- A Bestow creature can attack and tap normally if it has been under the player’s control since the start of their turn.
- If a Bestow card enters the battlefield by any method other than being cast for its Bestow cost, it enters as a creature.
Escape:
- Cards with Escape can be cast from the graveyard for their Escape cost by also exiling other cards from the graveyard.
- Casting for Escape moves the card to the stack immediately; opponents cannot exile it in response.
- Cards with Escape can be cast multiple times throughout the game as long as the cost is paid each time.
Note: Planeswalkers, Kiora Bests the Sea God, and Dream Trawler have been excluded for gameplay and power level considerations.
Happy drafting!