a.k.a. Peasant’s Broken Jukebox
a.k.a. No Ban list Peasant
a.k.a. Unholy Geometry
Card criteria
More Unique
More Degenerate
More Load (Mentally)
Call me 大山 Big Mountain. PBJ is my pet project that I began working on in 2016. It started out as Ben's 360 Peasant cube from Cube Tutor (rip it served us well) that I slowly changed up with cards I found cool. I wanted this cube to represent everything innovative, interesting and insane Magic has to offer.
Eventually, I became blinded by power, said fuck a banlist, and took big inspirations from the MTGO Vintage cube. With Un-cards, conspiracies, and playtest cards you can find unique Vintage-power gameplay offered nowhere else!
I hope to create something unique, powerful and fun that creates memoryable moments for my friends and me. As well as showcasing 30+ years of Magic history. Welcome to PBJ a degenerate peasant cube.
My philosophy for this Cube for a long time was to add universally good cards. This meant the cube didn't have strongly defined archetypes so decks trended to be very value-based. Flicker decks ran all over the place and aggro decks were outclassed. Since then, Wizards has been pushing the power level of commons and uncommon which I was stoked about. As you will see, I use any means possible to up this Cube's power :D
I took on the philosophy that each card should offer something unique (unless they were really really good of course). This allowed me to continue showcasing as much Magic as possible and to provide a lot of room for discovery. With powerful and unique cards I want people to feel smart and create rare and memorable moments.
I did not shy away from enlisting the help of Silver-bordered, Playtest, and Alchemy cards. Just the way Richard Garfiled intended.
I don’t have a definitive ban list but some notable cards I have not yet included in the Cube are: Lotus Petal | Sol Ring | Mental Misstep | Ancient Tomb | Library of Alexandria
Quesiton for the gang: what's the coolest printing of Sol Ring I should add to the Cube?
Recently I have made the decision include rare lands for mana-fixing. Even though there are some powerful uncommon fixing, I think this will help people build jankier cooler decks. I'm keeping the fixing simple, I don't want dual lands with additional effects like Celestial Colonnade. I think the Surveil and Horizon lands offer too much.
With some special rules, I hope to spice up the draft more, support a few more archetypes, and up the power a bit more.
Grindersa.k.a. burning cards. Named after Cogwork Grinder, I wanted to find a way to include some cards with unique mechanics that would not be possible in a singleton format. I did not want to add extra copies of the same card as that meant I have to cut more other cards :( and I did not just want to give you extra copies for free. With Grinding you still have to make interesting choices during the draft. These cards are very powerful and gets even crazier with Conspiracy cards.
Grind 3 2 --- Draft ~ face up. As you draft a card, you may remove it from the draft face up.
You can remove up to 3 2 cards with ~ .
During the deckbuilding phase, add X copies of ~ to your draft pool, where X is the number of cards you removed from the draft with ~ that share exact colors.
(May need to nerf to 2 copies max.)
BundlesSome cards are bundled together; meaning they are drafted together using only one pick. These highly synergistic cards that can stand on their own but are expected to be played together, and I wanted to guarantee that. Bundling them ups the power level and lets me cut less cards :D
When you draft ~ , add [ card ] to your draft pool.
(Keeping with the philosophy of every draft pick matters, I am thinking of making people having to "unlock" the other bundled card by Grinding a matching card. So when you draft the Bundle, choose one side to draft face up , the other card has to be "unlocked" in order to be added to you pool.)
Lessons LearnedGrind --- Draft ~ face up. As you draft a card, you may remove it from the draft face up.
When you remove a card with ~ , draft a Lesson card from the Lesson pool that shares exact colors with the removed card.
Lesson Pool: 1 of each Lesson, except for 4 Environmental Sciences
Expanded Anatomy | Introduction to Annihilation | Introduction to Prophecy
Elemental Summoning | Fractal Summoning | Inkling Summoning | Pest Summoning | Spirit Summoning
There // They're // Their | Pyromancy 101
Reduce to Memory | Mercurial Transformation | Necrotic Fumes | Start from Scratch | Containment Breach
Academic Probation | Teachings of the Archaics | Confront the Past | Illuminate History | Basic Conjuration
Mascot Exhibition
All Basic lands are Basic Snow Lands.
I say this is a special rule because I didn’t want all my Basics to be Snow Basics. Where else Am I going to use all the cool full arts Basics?
The archetypes in this Cube are what you would usually expect. There are no be-all-end-all strategies. Control, midrange, aggro, and combo decks can all thrive. With tons of interaction, there are a variety of strategies for you to discover and put together.
No longer possible:
Basics are the most visually diverse cards. From the full arts to actually borderless, basic lands have had rich and innovative treatments. Instead of having identical basics, I wanted to use this opportunity to continue showcasing the art and visual design of Magic. From promos to panoramas and easter eggs to ”otherworldly” cardboard.
Un-believable| Plains | Island | Swamp | Mountain | Forest | Unglued
| Plains | Island | Swamp | Mountain | Forest | Unhinged
| Plains | Island | Swamp | Mountain | Forest | Unstable
| Plains | Island | Swamp | Mountain | Forest | Unsanctioned
| Plains | Island | Swamp | Mountain | Forest | Unfinity
| Plains | Island | Swamp | Mountain | Forest | 2
| Plains | Island | Swamp | Mountain | Forest | Theros Beyond death
| Plains | Island | Swamp | Mountain | Forest | Pokémon Energies
Double Masters
Bolas' Sunset| Plains | Island | Swamp | Mountain | Forest | AKH
| Plains | Island | Swamp | Mountain | Forest | HOU
| Plains | Island | Swamp | Mountain | Forest | WAR
Snowy| Plains | Island | Swamp | Mountain | Forest | MH2
| Plains | Island | Swamp | Mountain | Forest | Kaldheim
| Plains | Island | Swamp | Mountain | Forest | BBD
| Plains | Island | Swamp | Mountain | Forest | MagicFest 2020
| Plains | Island | Swamp | Mountain | Forest | M21
Guild Territory| Plains | Island | Swamp | Mountain | Forest | Ravnica Weekend
| Plains | Island | Swamp | Mountain | Forest | 2
| Plains | Island | Swamp | Mountain | Forest | 3
| Plains | Island | Swamp | Mountain | Forest | 4
| Plains | Island | Swamp | Mountain | Forest | XLN
Ruins| Plains | Island | Swamp | Mountain | Forest | DOM
Lands with Lore| Plains | Island | Swamp | Mountain | Forest | AFR
| Plains | Island | Swamp | Mountain | Forest | 2
| Plains | Island | Swamp | Mountain | Forest |
Zendikar| Plains | Island | Swamp | Mountain | Forest | Zendikar Rising
| Plains | Island | Swamp | Mountain | Forest | Battle for Zendikar
| Plains | Island | Swamp | Mountain | Forest | Zendikar
| Plains | Island | Swamp | Mountain | Forest | NEO
| Plains | Island | Swamp | Mountain | Forest | 2
| Plains | Island | Swamp | Mountain | Forest | MID
| Plains | Island | Swamp | Mountain | Forest | Vow
| Plains | Island | Swamp | Mountain | Forest | MH2
Jumpstart theme lands| Plains | Island | Swamp | Mountain | Forest | SLD
| Plains | Island | Swamp | Mountain | Forest | 2
| Plains | Island | Swamp | Mountain | Forest | 3
| Plains | Island | Swamp | Mountain | Forest | FNM Promo Pack
| Plains | Island | Swamp | Mountain | Forest | MagicFest Sam Burley
| Plains | Island | Swamp | Mountain | Forest | Grand Prix Donato Giancola
| Plains | Island | Swamp | Mountain | Forest | Standard Showdown Alayna Danner
| Plains | Island | Swamp | Mountain | Forest | Standard Showdown Rebecca Guay
| Plains | Island | Swamp | Mountain | Forest | Mark Poole
Drafts
3/23/2024
6/2/2024
12/29/2024
I probably played PBJ more times without these. Often playing with newer players, I did not feel the need to bring in the extra nuance and complexity.
There is also a big user experience concern. As much as I love playing with these extra rules, I did not want to compromise the smooth drafting experience. Requiring additional setup and table space is not ideal. I am walking a fine line where mechanics begin to impede play experience.
Duel Land Checklist CardsInstead of drafting two-color mana fixing lands, you would draft cards that represents a two-color pair. When you draft that card, you trade it in for any fixing in that two-color pair. Currently, I have 3 checklist cards for each color pair.
Each color pair currently has 6 to 10 options:
Gain Lands | Bounce Lands | Artifact Bridges | Snow Duels | Tri Lands
Slow Fetches | Strixhaven Campuses | Playtest Cards | Clue Lands
New Capenna Fetches | New Capenna Canopies | Tainted Lands | Lairs
I want to keep the options open and let players find more synergies. Maybe you want to fetch a Rimewood Falls with your Bad River. Insert <look what they need to mimic a fraction of our power> meme.
Utility Land Snake DraftAfter players finish drafting Pack One, starting with a random player and continuing clockwise, each player picks one card from the open pool of utility lands.
Repeat this process after Pack Two but snaking back with the last player that picked.
Right now pick order is determined at random, but perhaps people can bid for first pick by jettisoning cards in your draft pool.
Loxodon Warhammer -> Sword of Hours
Wall of Omens -> Sunpearl Kirin
Pride of Conquerors -> Rally the Monastery
Skoa, Embermage -> Stormshrike Feral
Mine Collapse -> Twinmaw Stormbrood
Feast of Succession -> Wail of War
Archfiend of Sorrows -> Shefet Archfiend
Capsize -> Dirgur Island Dragon