rip he served well, I just don't think hes good enough now. Especially if I everyone starts with a Librarian.
Blasting station: removing this more niche sac outlet, still has 3 more sac outlet left and goblin bombardment which is what you always want more. Also less need after taking out Body double combo. Adding back top to see how hard peeps can cook with this.
Bundling Vizier with Devoted Druid, I think Vizier has always been very niche, and the combo is not actually that good because it's hard to have a good payoff in Peasant. Bringng back Vryn Wingmare too. very unique card in Peasant and feels more relevant as powerlevel keeps rising in this cube.
Removing more green fight spells, which are very very weak in this environment, still leaves 2 left.
Always wanted to try Young Necro since day one. I think it's a strong card, being a reanimate effect on a creature. It has a similar role to The Creation of Avacyn, which is a card that feels very fragile and often unsatisfying, especially with more non-creature hate added to the cube.
Start the TARDIS feels like a chart of course wannabe, and we have a decent amount of ways to discard/mill to the yard so I feel fine cutting this. Sorcery really makes this feel weaker. Trying the new hotness Stock Up. Cut some combo and add some more card selection. I think things will balance.
adding some cards I've been meaning to try for a while and some new jumpstart cards
Cutting more cards that don't see play and are a bit too niche. Removing a few more redundant combo pieces.
tribute mage: artifacts is not big enough yet and it was mainly added for thopter sword and that does not need more help.
might add butch back when I want to try ninijas again
Green fight spells are just weaker here, removing 1/4, and I think green can rely on a second color for the best creature removal
rip acidic slime an OG from day one, but I think I just want more power on a drop
biggish red changes, making discard matters a bit more relevant
bundling Channel and Fireball, both cards are pretty weak by themselves
slowly adding more fixing, 5 more was thinking about the new Verges but I want try out the mystery booster playtest trilands. Most of them seem pretty dece.
Hydroelectric specimen is a cool good flexible card but kind of doesn't go into any real strategies, feels a bit tooooo generic and niche.
Missed edit:
Chandra -> Ivora
Grind cards max copies down to 2 from 3
Add an overrun: Triumph of the hordes? for "synergy" with mox poison and noxious bayu
One more cycle of fixing. Maybe it's time for the surveil lands?
Bundle Channel Fireball
Aeronaut
I have extra white-based wrath in the multicolored cards, Top has too little synergy in this cube. Swap in Curiosity for more usage and combo potential
waaay to many white 2 drop creatures rip
More domain cards added with rare fixing
Learn cards added: Grind Lesson cards through draft. Include rare lessons?
Gold card swaps
Cutting more redundancies lower on the creature curve, some one drops and adding more non-creature cards
2 new Grind cards: Chittering Skullspeaker seems like a good glue card and gives black its first grind card. Goblin Tutor back in and this is a way to solve rolling a 2.
Adding more packaged cards for more combos that I've wanted to try for a while:
Vesperlark + Body Double
Kor Skyfisher + Oketra's Monument
adding more artifact synergies which goes perfect with the other two packages that are artifact-related:
Thopter Foundry + Sword of the Meek
The Underworld Cookbook + Ovalchase Daredevil
which perfectly ties into more discard synergies.
Colors will once again enter imbalance.
and rip my beautiful alt art Arlin.
Last two 8 man drafts have all been with rare fixing. It was well received and allowed greater creativity. Strictly limiting rare lands to adding mana only.
Cut the fast lands for the Landscapes for a bit more fair for all the colors and was pretty impressed by them in limited. Also potential for more future Eldrazi and fetching helps more top deck manipulation and landfall which is poggers.
cut a counter piece, way too many cards that adds counters
rehauling the Azorious section a bit, make it more tempo-focused. The identity was a bit weak.
COLORLESS:
cut some weaker creatures/vehicles (more to cut)
rip pretty rec sage and Edge of Autumn; prepping for rare land change.
Swap out a counters combo piece. 5 mana has proven to be one too much for mainly just a combo piece.
Trim some creatures