This version is safe for MTGO - compare digital versus paper
Inspiration to design a desert Cube came from meeting Austin Hale, the designer of The Amonkar Desert Cube.
Dragons of Winter's Night puts you the drafter onto a glacial plane within Magic's multiverse. This frozen realm will challenge you to survive against fearsome beasts and other Planeswalkers.
Huddle around the warmth of the fire as you take stock of your situation. You'll need to utilize the limited resources available at hand to emerge victorious. Respect the icy and barren landscape around you - it is as dangerous as the soaring dragons overhead!
Note: This Cube is drafted using 3x18 card packs. Players may not add ANY lands from outside the draft. The lands you draft are all you have available for deck building. Choose wisely!
Provide a novel and challenging draft & play experience
Evoke an adventurous & wintery atmosphere through card art, flavor, and play mechanics
Support synergistic archetypes that reward creative deck-building
This Cube takes inspiration from the Dragon's Lance series of novels.
Books filled with magic, dragons, heroes, and adventure that I loved as a child.
Players are encouraged to be creative and explore combinations of archetypes within the environment during draft and deckbuilding. Each color has multiple supported archetypes, which can be mixed and matched to create unique strategies. Below is an outline of some of the archetypes to be explored! Also, there are dragons.
Recursion, Tap, Equipment
Tap, Snow, Artifacts
Typal (Zombies), Sacrifice, Graveyard
Equipment, Treasure, Sacrifice
Enchantments, Snow, Ramp
Dragons was previously featured at CubeCon 2023 and 2024 will be at UBERCUBEATHON 2025
The paper version of this Cube can be found here
If you're really bored, here is my Linktree
Changes in prep for the UBERCUBE-ATHON in April (made here in digital to mirror paper as closely as possible).
Raise the Past is awesome and is less complex than Sevinne's Reclamation which has flashback
So long adventure zone! Adding in additional boast, because incentivizing attacks is cool.
Skred is sweet but way too powerful for a single mana. Red has plenty of other removal.
Hunter's Bow feels sweet as a piece of equipment to find while scrounging to survive!
So long adventure zone! The upside on Hunting Grounds is sweet as long as the player jumps through some hoops to enable Threshold. I also like having the reminder text of Threshold on the card.
I've never seen Paradise Mantle played. Decimate seems cool and the illustration is straight fire. Is that a dragon laying waste to the city?
One time Bones questioned having Zulaport Cutthroat in the Cube, especially from a flavor standpoint. The sacrifice archetype is still supported without it. Adding in additional boast, because incentivizing attacks is cool.