Mono-Color Beginner Decks
(300 Card Cube)
Mono-Color Beginner Decks
Art by Donato GiancolaArt by Donato Giancola
300 Card Set Cube77 followers
Designed by andymangold
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⚠️ Not a Cube! It's not meant to be drafted, so don't try! ⚠️


Mono-Color Beginner Decks

This is a set of five, 60-card constructed decks designed for teaching new players how to play the game.

Emphasis on the Color Pie

I think the color pie is one of the most fundamental, deep, and relatable aspects of the game, and I believe players should be introduced to it before any specific rules. Mono-colored decks allow each color to have a separate and unique identity and lets a new player choose the deck/color that interests them most to learn the game with. I want new players to get to make a choice before they have learned the mechanics so they are invested.

Showcasing a Broad Range of What Magic Decks Can Look Like

Many products designed for introducing people to the game seem to be built on the assumption that new players cannot understand or navigate a diverse set of strategies, and must learn the game through low-power, midrange mirrors. I don't share this view, and aim to for each deck in this set to represent a unique strategy with inherent, deck-wide synergies.

Allowing for Depth and Replayability

I don't think depth and accessibility are mutually exclusive, and even though the primary use-case for these decks is teaching new players, I want them to offer lots of room for player growth. I think if I achieve this goal these decks will also be fun for even the most experienced players to play.

Restrictions and Guidelines

I am following a set of self-imposed restrictions to make the decks consistent and limit complexity.

  • No non-basic lands.
  • No shuffling.
  • At most 1 non-evergreen keyword mechanic per deck.
  • At most 1 kind of token per deck.
  • No off-color tokens.
  • Only cards printed in the modern frame.
  • Only cards with correct rules text.
  • No extraneous text.‡
  • Limited number of unique cards per deck, mostly 4-ofs plus a handful of exciting 1-ofs.
  • While I have no strict budget, I want to avoid expensive cards so others can build these decks somewhat affordably.

‡ — Exceptions are made here for Bone Shards and Heartfire Immolator even though they references Planeswalkers, which are absent from the environment. These cards are important enough to their respective decks to be worth it.

Deck Breakdowns w White

The white deck is an aggressive, go-wide, human tribal deck. It resembles a classic "white weenie" deck, with a nod to hatebears.

Highlighted themes and mechanics:

  • Tribal synergies
  • +1/+1 counters
  • Equipment
  • Emphasis on combat-relevant keywords like vigilance, first strike, trample, and flying
u Blue

The blue deck is a controlling, spell-slinger deck that aims to get to the late game and grind out a win with Murmuring Mystics.

Highlighted themes and mechanics:

  • Cantrips and "Xerox theory"
  • Counterspells
  • Cast triggers
  • Flashback
  • Clones and Control Magic effects
b Black

The black deck is an attrition-based graveyard-matters deck with a Zombie tribal theme.

  • Tribal synergies
  • Graveyard matters, specifically casting spells from the graveyard
  • Discard, both as disruption to your opponent and an advantage to you
  • Self-mill as upside
  • Creature sacrifice as a cost
r Red

The red deck is an explosive, synergistic prowess deck. Its speed can vary, but it usually wins with a few big attacks on key turns.

Highlighted themes and mechanics:

g Green

The green deck is a ramp deck designed to play big creatures ahead of schedule to overwhelm their opponent.

Highlighted themes and mechanics:

  • Ramp (in three varieties)
  • Fight
  • Enrage as a compliment to fight
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