⚠️ Not a Cube! It's not meant to be drafted, so don't try! ⚠️
This is a set of five, 60-card constructed decks designed for teaching new players how to play the game.
Emphasis on the Color PieI think the color pie is one of the most fundamental, deep, and relatable aspects of the game, and I believe players should be introduced to it before any specific rules. Mono-colored decks allow each color to have a separate and unique identity and lets a new player choose the deck/color that interests them most to learn the game with. I want new players to get to make a choice before they have learned the mechanics so they are invested.
Showcasing a Broad Range of What Magic Decks Can Look LikeMany products designed for introducing people to the game seem to be built on the assumption that new players cannot understand or navigate a diverse set of strategies, and must learn the game through low-power, midrange mirrors. I don't share this view, and aim to for each deck in this set to represent a unique strategy with inherent, deck-wide synergies.
Allowing for Depth and ReplayabilityI don't think depth and accessibility are mutually exclusive, and even though the primary use-case for these decks is teaching new players, I want them to offer lots of room for player growth. I think if I achieve this goal these decks will also be fun for even the most experienced players to play.
Restrictions and GuidelinesI am following a set of self-imposed restrictions to make the decks consistent and limit complexity.
‡ — Exceptions are made here for Bone Shards and Heartfire Immolator even though they references Planeswalkers, which are absent from the environment. These cards are important enough to their respective decks to be worth it.
Deck BreakdownsThe white deck is an aggressive, go-wide, human tribal deck. It resembles a classic "white weenie" deck, with a nod to hatebears.
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The blue deck is a controlling, spell-slinger deck that aims to get to the late game and grind out a win with Murmuring Mystics.
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The black deck is an attrition-based graveyard-matters deck with a Zombie tribal theme.
The red deck is an explosive, synergistic prowess deck. Its speed can vary, but it usually wins with a few big attacks on key turns.
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The green deck is a ramp deck designed to play big creatures ahead of schedule to overwhelm their opponent.
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