This is a moderately new cube!
This cube is at Cubecon! Feel free to message me on the discord thread and/or find me in the fray.
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The first four questions cube designers should ask
How will your cube be played?
At Cubecon! Formerly an online only cube, Liquimetal cube is finally in paper to be drafted at the con and for my local play group.
What are your restrictions?
My restrictions are
How powerful do you want your cube to be?
I'd like the cube to be somewhere inbetween retail limited and unpowered cube. Powerful cards are ok unless they sacrifice the integrity of meaningful player interaction.
The strix scale doesn't quite make sense here. I wouldn't judge a player for first picking Baleful Strix
How does your ideal environment play?
I would expect players to be constantly surprised at the intricate and surprising amount of interactions between cards. The exact play pattern is yet to be discovered as the cube has only been playtested once or twice.
I expect decks to be of 0 to 4 colors with a general game plan with many win conditions, some of which are emergent.
Design goals:
Mono Color Archetypes:
: Aggro/midrange - Go wide with artifact creatures and equipment
: Control - Collecting artifacts
: Midrange - Graveyard/Death/Anti Affinity
: Aggro - Sacrifice artifacts to deal damage
Two Color Archetypes:
Color | Theatre | Strategy |
---|---|---|
![]() ![]() | midrange, control | Flicker / tokens/ recursion / affinity - go wide with artifact creatures |
![]() ![]() | control | Reanimate / Recursion - Artifact control |
![]() ![]() | midrange | Sakdos - sacrifice your (and your opponents!) artifacts and creatures for maximal value |
![]() ![]() | midrange | Aristocrats/recursion - sacrifice your stuff for payoffs, get it back from the graveyard and do it again |
![]() ![]() | tempo | artifact tokens to sac - use spells to create artifact tokens, sac those tokens to kill your opponent |
![]() ![]() | aggro | equipment / go wide - Be aggressive with equipment. to arms! |
The four main themes are:
Equipment
Artifact Creatures
Sacrifice
Recursion+Flicker
Each of these themes blend with each other. Since there are only four main archetypes players will be competing for the same resources in drafting.
Welcome to my design notes/prose:
Not quite a design post but rather shoring up differences in paper. Maybeboard has the cards we need to collect. Big changes in store for the cube in the near future