The goal of this cube is to allow players to handle some of the most powerful and iconic cards in the game, while also removing some of the variance and lack of interaction that comes with playing with power.
This cube tries to maximise interaction and decision making, while minimising infinite combos and "out-of-the-blue" wins from the "unfair" strategies.
Rather than having straight up archetypes, here is a list of the supported strategies, that span over multiple colours. Mixing & matching cards from different strategies and coming up with an original deck idea is encouraged.
Get out on the board early, control your opponent with cheap removal and resource denial.
Play powerful enter-the-battlefield effects, flicker them, bring them back from the graveyard...
Make life difficult to your opponent by making them discard cards, sacrifice lands...
Handle your opponent's threats through removal, board wipes and counterspells until you can deploy a deadly win condition.
Deploy a lot of creatures & tokens, sacrifice them for profit, then bring them back for another round!
Fill your graveyard with massive threats, then bring them back and smash!
Get rid of your library entierly to win the game!
Play a milion lands and get paid for it!
Ramp all the way to massive amounts of mana and get payed off.
Play, sacrifice and restore artifacts for maximum value.
Cheat massive threats into play without having to bother with mana.
Reinforced self mill
Removed artifact archetype, added spells (izzet)
General updates etc.