Judge's Tower
(420 Card Cube)
Judge's Tower
Art by Glen AngusArt by Glen Angus
420 Card Judge Tower Cube42 followers
Designed by fleishdawg
Ben's Judge's Tower

DA RULEZ:


  • 1: All players share a 420 card deck and a graveyard.
  • 2: You own every card you draw or that is put on your battlefield from the graveyard for purposes of cards like Homeward Path. Once the cards are exiled, returned to the library or put into the graveyard, that ownership effect ends.
  • 3: You begin the game with 0 cards in hand plus 1 if you were the last rounds winner.
  • 4: You have infinite life and infinite mana of all types.
  • 5: You must play every card in your hand as soon as legally possible. All optional modes are mandatory, to the extent that you can fulfill them (eg. casting Mnemonic Wall with an empty graveyard is legal, but if there’s any spells in the yard you must target one with Mnemonic Wall’s ETB trigger).
  • 6: You must activate every activated ability of permanents you control once per turn per legal target as soon as legally possible. Always activate abilities from the bottom of the card up (eg. if you satisfy Mosswort Bridge’s hideaway requirement you must activate it on upkeep, not the mana ability).
  • 7: If a spell or ability has X in its mana cost, X is always 5.
  • 8: You must attack with all legal attackers and block with all legal blockers whenever the option is presented to you.
  • 9: If a player can activate the abilities of a permanent more than once per turn, that player only has to activate that ability once each turn (eg. no milling out the entire deck with infinite Tasigur, the Golden Fang activations).
  • 10: You lose this round if you commit a game rules violation.
  • 11: Play the game until there’s a winner, that winner gets a point, then exile all permanents, all cards in the graveyard, and all cards in hands and start the next round. When the deck is empty, the player with the most points wins!

Hello everyone! It's been about 9 months since the last update but the Tower is still alive and well. I've got some cards on the way to make an update, but I wanted to write out a post on how my perspective in regards to printing and reminder texts has changed. I'm approaching the tower more from the board game point of view versus a Magic trivia one.

Taking a look at these two Silverquill Lecturer's; I'm looking to move away from the no-reminder text to as much reminder text as I can. I prefer it when a player loses to the card, not just to having never encountered the mechanic before.
Silverquill Lecturer (worse)
Silverquill Lecturer (better)

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