Hello everyone! It's been about 9 months since the last update but the Tower is still alive and well. I've got some cards on the way to make an update, but I wanted to write out a post on how my perspective in regards to printing and reminder texts has changed. I'm approaching the tower more from the board game point of view versus a Magic trivia one.
Taking a look at these two Silverquill Lecturer's; I'm looking to move away from the no-reminder text to as much reminder text as I can. I prefer it when a player loses to the card, not just to having never encountered the mechanic before.
Silverquill Lecturer (worse)
Silverquill Lecturer (better)
Some aesthetic upgrades, a lot more of the FoF style cards. I like them a lot more than the draw X cards since both players get to play. Comment below if you've got any recommendations or questions, thanks for reading.
Only six cards on my buylist:
Delney, Streetwise Lookout
Intrude on the Mind
Jabari's Influence
Sinister Concierge
Teferi, Time Raveler
The Meathook Massacre
The "Time Travel" on Parting of the Ways seems particularly cruel. I can't remember what that does.
Really happy about the no reminder text Into the Time Vortex. That one really got me.
So many complicated cards. Can't wait. Some upgrades here in terms of complexity, playing around a lot with full art versions with no reminder texts.
War is hell, after all.
Did a big go through to make a cutlist on this. Primal Vigor has been one I've been looking to get for a long time.
I've been focusing more on this as a game. What feels fun to lose to, what feels good to win against. Really think I like how it's been gaming, there's a lot more complexity in. You draw fewer cards, but those cards are harder.
Moving into a focus of cards that interact with the opponent. More like a board game that keeps each player involved on their opponents turns.
I don't think Adarkar Valkyrie worked and Vulturous Zombie only confused people. Gay Kings and Totem hardly do anything.
Also re-wrote the Cube intro, take a look!
Still a couple of cards I'm looking for but the theme here is I want to power down the active draw power a bit. You lose to density of effects when draw power is too high and I'd rather people lose to more complicated interactions versus a ton of simple ones.
Meant to upload this earlier, but then I moved and lost the cards. Found them, update time. Removing a little more of the cards that rely on turn order and adding more forgetful enchantments.
What is with Invasion rares lmfao
Small update, another half planned. Just wanted cards off my desk.
Taking out some easy mode cards.
Advocate wasn't always rules intuitive, it's gone.