Judge's Tower
(420 Card Cube)
Blog Posts (20+)
Page 1 of 1+

Hello everyone! It's been about 9 months since the last update but the Tower is still alive and well. I've got some cards on the way to make an update, but I wanted to write out a post on how my perspective in regards to printing and reminder texts has changed. I'm approaching the tower more from the board game point of view versus a Magic trivia one.

Taking a look at these two Silverquill Lecturer's; I'm looking to move away from the no-reminder text to as much reminder text as I can. I prefer it when a player loses to the card, not just to having never encountered the mechanic before.
Silverquill Lecturer (worse)
Silverquill Lecturer (better)

fleishdawg posted to Judge's Tower -
fleishdawg posted to Judge's Tower -
Mainboard Changelist+1, -1

Did a big go through to make a cutlist on this. Primal Vigor has been one I've been looking to get for a long time.

fleishdawg posted to Judge's Tower -

I don't think Adarkar Valkyrie worked and Vulturous Zombie only confused people. Gay Kings and Totem hardly do anything.

Also re-wrote the Cube intro, take a look!

Still a couple of cards I'm looking for but the theme here is I want to power down the active draw power a bit. You lose to density of effects when draw power is too high and I'd rather people lose to more complicated interactions versus a ton of simple ones.

Meant to upload this earlier, but then I moved and lost the cards. Found them, update time. Removing a little more of the cards that rely on turn order and adding more forgetful enchantments.

What is with Invasion rares lmfao

fleishdawg posted to Judge's Tower -
Mainboard Changelist+1, -1

Always miss one!

fleishdawg posted to Judge's Tower -

Update incoming.

fleishdawg posted to Judge's Tower -

Advocate wasn't always rules intuitive, it's gone.

Page 1 of 1+