Other important fact is that I don't include planeswakers, free spells or double-faced cards.
I live in a 3rd world country so budget is a major concern, I don't aim for powermax and avoid cards that resolve the game by themselves like planeswalkers, Ragavan, Nimble Pilferer, Orcish bowmasters, etc, besides that I find powerful cards fun and aim to scale the environment with time until I find a sweet spot.
A major flaw with archetype driven cubes is that they default to linear drafting and gameplay. My solution to this problem is to give colors overlaping archetypes and flexible cards, for example Death & Taxes is supported both in and in
, as a consequence of this distribution, each pair also supports 2 archetypes for Tempo is in
too, making it possible for you to draft very different decks using a combination of all 3 colors in an archetype and all 3 archetypes in a color.
Strategy | Primary | Secondary |
---|---|---|
Taxes | ![]() | ![]() ![]() |
Tempo | ![]() | ![]() ![]() |
Aristocrats | ![]() | ![]() ![]() |
Growth (Ramp & Protection) | ![]() | ![]() ![]() |
Aggro | ![]() | ![]() ![]() |
Been a while, was planning a bigger update but priorities changed, no big deal because the most important colors are getting all I want: blue (the most underdrafted color) and black (the weakest color). Secondarily I really want to weed out some stinkers.
Black is getting a big overhaul, MH3 was a godsend for powerful, flexible aristocrats cards and that was what my cube was needing the most (besides green flash creatures wotc please). Changing a bit of the format since most changes aren't really 1:1.
OUTGreen has a lot of narrow ass cards laying around, despite the colors having a lot of creature tutors, these cards still don't play well in the situations you could tutor them or their synergies.
OUT