Been a while, was planning a bigger update but priorities changed, no big deal because the most important colors are getting all I want: blue (the most underdrafted color) and black (the weakest color). Secondarily I really want to weed out some stinkers.
Black is getting a big overhaul, MH3 was a godsend for powerful, flexible aristocrats cards and that was what my cube was needing the most (besides green flash creatures wotc please). Changing a bit of the format since most changes aren't really 1:1.
OUTGreen has a lot of narrow ass cards laying around, despite the colors having a lot of creature tutors, these cards still don't play well in the situations you could tutor them or their synergies.
OUTMore flexible and fetchable lands!
Nothing fancy, just a way overdue land update, decided to include the other cycle of fetches since they're basically 5-color lands and I don't want to limit too much the possibility of people inovating on decks. Also some bling.
Mostly trying to get some last pick staples out, also taking the opportunity to bring some LCI good stuff and some renowed heavy hitters.
This update mainly tries to fix two percieved problems, green being generally unappealing for drafters to commit and black having few generically good cards that were being spread thin among drafters. Also the cube had some odd low powered cards that survived being replaced for a long time somehow.
Hey! I've been away from my cube from a while (time constraints, but also playing my friend's wonderful cube!) and also got the budget to somewhat finish what the previous update started.
WhiteThis update was meant to be way bigger but due to some emplyment issues I'm gonna grab what I have and call it an update. Don't wanna be sitting on cards for too long when I could play them (and also gonna sell the trade box).
White
I absoluutely adore this seeker art but sadly the Azorius tempo deck is way better at instant speed and it never plays this guy. Paladin comes back now that aggro is way more oppressive.
Isamaru is textbook fine, for better or worse, could see it coming back in place of some of the 1 mana 2/1. Containment priest is an experiment for the taxes deck against some matchups.
Gods willing is functional but if feels pretty bad to hold up anti-interaction and not need it. Wellspring is a value piece to help aristocrats maintain gas.
As a token maker these 1 drops that replace themselves are pretty mediocre, secure the wastes also is pretty good in tempo decks.
Shark is pretty alright, it can be weird to hold and it's redundant with Mystic snake. Mystic Confluence is way more flexible.
Thought scour doesn't have much synergy and drafters were kinda affraid of it. Dig has been proven to be rock solid.
Siren was meant to be a bridge between tempo and taxes decks but it's a bit clunky, especially trying to curve out. I have high expectations for Image to be an evergreen all-star.
Vivisector was a risky one, in the end it was too win more when aristocrats is already hard to build. Push is push.
Gravelighter survived way more than I expected, it was a hole filler from the beggining. I want this cube to represent most if not all of the signature effects for each color, Victimize is the stand in for reanimation effects and it helps black to generate some value.
Another hole filler, this was probably the most disapointing creature to ever be sleeved on this cube. Drana is a push on the black aggro front.
Pawn was an effort to upgrade Sifter of Skulls, turn out he's just as shit. Rankle is one of my favorite creatures and I welcome his pranks with a smile.
I'm devastated to say that Vampire nighthawk isn't up to standards anymore, hopefully his big brother gonna be more impactful.
Colorless nonland permanent is't gonna hit shit in this cube. Avalanche riders is one card I'm pretty excited to test.
The oracle is not bad but kinda clunky in the aristocrats deck since it wants to accumulate value over turns. Feldon can be a spicy engine for that.
 
Thrill is fine but it has a history for being a trap to aggro drafters. Hopefully windfall will point it more in the direction of midrangy decks.
Arasta is alright but too matchup dependant. Witness is a staple.
Channeler is pretty weird with the -1 counters and is kind of a worst version of Incubation druid. Dryad is not pretty supported at the moment but will gain tools in due time.
Wolfbriar is pretty playable but not very exciting if not cast for 6 or more. Goreclaw is here to push green aggro.
Briarhorn was a simic flash fill in that never worked alright, trying to upgrade it.
Polukranos is an old pet card but it has pretty clunky mechanics, hopefully the mammoth will do most of the same thing in a more streamlined way.
Cloudblazer isn't that welcome in any deck, Ojutai is more resilient, has the card advantage aspect and aims to end the game faster.
I wanted to boost the number of colorless cards, including colorless/5c lands, so some of the least desirable colored cards gotta go.
Wolf isn't desirable in aggro as a 1/1 and will be out of their league at the time it becomes a 2/2. The boots seem pretty flexible and will force some artifact removal to be considered.
I've never liked the pit fighter, it has played invariably as a vanilla 2/1. Copter is pretty busted but one of the goals of this update is to push colorless cards to be priority picks.
Wanderer is functional but it's missing 1 keyword to be good. Walker is a weird bridge between some archetypes in a good way.
Fiend is just too damn expensive, it could be finishing games with the a swing but it's pretty behind on speed. City of brass is one of my dream cards finally coming to the party.
Taranika has actually been performing way better than I expected, it's just that her mechanics are often clunky and it's a clear win more card. Mutavault is the perfect colorless land for the kind of environment I'm trying to cultivate.
A small update inspired by feedback, initially this was part of a larger upgrade but since I got the cards and it will be a while until I get the rest, I took the oportunity to make it more insular.
Bugler is pretty fine but it's getting too much sideboarded for my taste, it was more of a curve decision and it's pretty likely it will come back at some point. Meddling mage is kinda spicy but I wanna test it so bad.
The jellyfish finally left to explore new oceans, it will be forever in our hearts. Funnily enough it's been switched for another jellyfish, although a crackhead one.
This card honestly should have been cut a long time ago but I was kinda curious with it, black in general is suffering from a lot of dead cards but it's being addressed. I like Vindicate because it kills lands not despite of it.
It's pretty alright, some people like it, but this cube is not the home for it in general, it's going to a more respectful place. I love Alesha to death finally she joined us in the fray.
Sixth sense is pretty meh, more a trap than a tool. Grumgully comes with some tribal baggage that is usually not wanted but I want to test it first.
Another land cycle! This time I wanted to up the land count, so heads have to roll to fertilize new ground.
No long blog today, just a small update since I haven't done one in months.
Lawkeeper wasn't cutting it, if another tapper comes in it needs more punch, Student sure does have hands.
The taxes deck needs more variety of effects, while keeping it's aggressive nature.
The knight is kinda akward since it's only good against one deck, and even then might whiff on the play, double white at 2 mana value doesn't help it.
The wingmare fits in a weird spot on the curve, but I can see it coming back, Savior is saucy.
Basically a strict upgrade.
99% of the time you want removal for creatures, o-ring is too pricy for that.
Turns out white Beast within is a lot less interesting, since white has a lot more interaction, took the oportunity to put a nice equipment in.
Strands had no home, Dragon is so versatile and looks a lot of fun.
I wanted 2 mana 2 power fliers with flash but rattlechains has this weird tribal thing going on and might be sending the wrong signals, Loremaster might be a complete powerhouse or brick in flash decks, only one way to find out!
Strict upgrade, Man-o'-War lives.
Forager will be cast by much less and get way more spells, also it's a whale.
Turns out blue still has a need for less mid creatures and more good spells.
Turns out blue still has a need for less mid creatures and more good spells.
Flicker is akward in singleton, especially there's no blink theme, preordain is preordain.
Turns out blue still has a need for less mid creatures and more good spells.
The useful mode of blink of an eye is half a cryptic command, let's see if the triple blue is not an issue.
Shambler has been pretty uninpressive and it has a unique token, I like Scrounger way more.
Dissenter is pretty mediocre, Underdog looks like straight gas and black needs it a lot.
Ghouls may die twice, but rats breed like crazy.
I'm sad to see Lieutenant go, but the aristocrats deck is already narrow and it can only sacrifice goblins, might come back in the future.
Every time I play Chittering rats I think "why the fuck did I put this in my cube", might be my pauper bias, anyway, Order of midnight is pretty versatile, aggressive and has a sick ass art.
Abomination reads good but plays clunky as hell, Vivisector is more flexible and half the price.
Fiend is too whimpy for it's on good, Spawn got hands.
Unfortunately tracker without fetches or a grave deck to hate is not making any impact, might come back in the future.
No deck really wants downgraded Phyrexian arena, brutality is universally good.
One drops that can't be played turn one are pretty akward, battery can be fun all game long.
Dedicated sacrifice fodder and pretty low impact, grim initiate isn't taking any names, Firebrand makes a good Earthshaker Kenra impression while having an extra oomph if needed.
Viashino always got played but once it hits the dance floor it's just a mildly angry lizzard, Gatekeeper is gonna keep everyone on their toes.
Conscripts is too expensive and situational, Laelia is probably busted as hell but I wanna see it in action.
Although strike is good, it's pretty redundant with a lot of burn that's more efficiency (Lightning bolt) or more interesting (Incinerate).
Strict upgrade.
The honorary saga never got played, Impulse has a more immediate impact in the game.
Aggro needs a lower curve, dragon might come back once that's solved.
One drops that can't be played turn one are pretty akward, elves are universally desired.
Bad mana dork out, best mana dork in.
Taxidermist hits too late and in a pretty vanilla way, Loamspeaker is flexible and looks fun.
I got high as fuck, watched 4 minutes of the newest Rhystic studies video and bought a Tarmogoyf.
Avatar isn't bad but with so few counters rolling around it's effect is negligible, Beastcaller has better synergy.
Foundation breaker wasn't being used, so I'm trying a weird card in it's place to see how it goes.
Herd is efficient but pretty boring, has a unique token, and new players probably think it's garbage, Ranger Class looks fun, diverse and the right amount of power.
Yeva only affecting green cards bothers me a lot, Prowler has a lot of presence in a lower curving environment.
Genesis Hydra has a weird case of bad synergy with it's own mechanic, if you put it in a deck with another cascade card like Shardless agent, you might just whiff, I want all the manlands I can get in green so the Lair looks good (despite it not having trample) and I like the art.
Arkbow is too late game and Lifecrafter's bestiary is miles better, Harvest looks like it's amazing in all decks and all game long.
Veil is fine, but it's missing spectacle, stealing games with combat tricks is fun, even if the cube has only two or three.
Emissary is pretty mid, I think Iconoclast punching harder might give gruul aggro the edge it needs.
The bodyguard sadly didn't see the sun, I can see why, underwhelming in all contexts, was changed to the powerful mom.
Ministrant was fine as a sacrifice fodder, but was just that, othewise pretty inflexible pick and horrible topdeck, Clarion Spirit might be way more flexible.
Soul Warden just slowed things down for the sake of it, Luminarch Aspirant is interested in doing the opposite.
Search party captain actually seems kinda fine, although uneventful and "win more", it might come back some day, but Thalia is definitely here to stay.
Suture priest was a narrow check to aristocrats, I kinda wish it worked backwards, Spellbinder is way more flexible.
Bad removal out good removal in, incidental life gain is being cut everywhere as I can.
Spiketail Drakeling was really lame, not efficient and predictable, Venser comes to spice it up.
Tempo needs less shit creatures and more good spells.
Tempo needs less shit creatures and more good spells.
Tempo needs less shit creatures and more good spells.
Sadly Mission briefing needs really heavy fixing to be playable, Treasure cruise is a better use for the graveyard.
Thassa's Intervention is too slow, Logic Knot might be more attractive all game long.
The Ghoul is efficient but boring, the Knight might pull more people to black aggro.
Bone Picker was kinda akward of a payoff and needed flash to work in more decks, Blood Artist has proven his longevity everywhere.
4 mana is too much to be sitting there making babies all day, Pawn is basically a strict upgrade.
Rager has seen better days, Yahenni is way cooler all decks Rager wants to be.
Eliminate will abandon you when you need it the most, Ulcerate reads similar but it's a way cooler design and cheaper.
I was honestly just waiting for Inquisition to get good art to put it in, Diabolic was narrow and the worst removal of the bunch.
Tresspasser's curse is really narrow, the Talisman is weird too but in a good way.
Strict upgrade, Battle Cry's abilities are pretty shit.
The hound was a pretty generic threat, drafters are not interested in those, I had a pissed dino laying around so he gets to play.
The Ogre is several levels worse than his partner in the slot Hellrider, Inferno Titan is a capital B Bomb and serves a niche.
The ramp decks don't really want Arc Lightning, and since ramp needs better checks, aggro gains Flame Rift.
Rolling Thunder was really oppressive in ramp decks and unplayable everythere else, Staggershock might be broken but at least seems more flexible.
Betrayal was probably the most unplayable card in the cube, I want more equipment and aggro payoffs around, even if Embercleave is kinda broken.
Incidental lifegain, annoying to remember triggers, stalling the game, Offshoot was no fun, Fauna Shaman is a spicy replacement.
Narrow and underpowered, the simic tempo deck doesn't want Defense, Tracker is beloved everywhere.
The troll was really toxic, promoted boardstalls and lots of unfun games, we already have a bigger shrek around, Thrun, The Last Troll, Courser is still defensive but brings more variety.
Fight spells need flexibility to be fun, a sick ass shaman with a pack of wolves is flexibility enough.
Ramp is pretty brainless right now, Edge of autumn is a better card and with more decisions.
There aren't a lot of enchantments and artifacts rolling around, Beast Within is way more flexible.
Rev is too slow for the tempo deck and no other deck would play it, also lifegain.
Cackler is just a 2/2, Kolaghan's command is way more.
They're kinda too clunky for my taste, Elf is a powerhouse.
Celebrant is too redundant with things black already does, Obzedat is a pet card I wanna test.
Dedicated gravehate is too narrow to be played in this environment, Blast Zone is a fun flexible removal spell disguised as a land.
Grave hate again, a more interesting Bonesplitter is always welcome.
Star has too small of an effect, with better lands, I switched it to a fun unique effect.