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Innistrad Plane Cube
(443 Card Cube)
Innistrad Plane Cube
Cube ID
Art by Johann BodinArt by Johann Bodin
443 Card Peasant Legacy Cube2 followers
Designed by Purtagio
Owned
$60
Buy
$49
Purchase
Mana Pool$97.06
Structure
  1. Design Goals
  2. Archetypes
  3. Draft House Rules
Design Goals:
  • Played with: regular drafters used to cube at different power levels
  • Restrictions: High flavor adherence, peasant, innistrad set "feel" as in typical archetypes
  • Powerlevel: individual cards should not invalidate archetypes (too much efficient removal renders werewolf obsolete, because most have no value baked in)
  • Types of stories: -> all Innistrad: Werewolf overrunning humans, Pitchforked Humans kick Zombies, win long attrition games with casting flashback spells, armies of spiders crwling from the grave
Archetypes Pivot Archetypes per Color

w Pivot Archetype "Token Go Wide":

  • Humans
  • Spirits
  • Aristocrats
  • Flicker
  • Go Wide

u Pivot Archetype "My Yard is my Castle":

  • Zombies
  • Spirits
  • (Self)mill
  • Flicker
  • Cast from grave

b Archetypes :

  • Gravesize (Delirium, Creature Count)
  • Death Triggers
  • Zombies
  • Vampires
  • Value Reanimator
  • Sacrifice
  • Madness

r Pivot Archetype "":

  • Madness
  • Cast from Grave
  • Spells Matter
  • Discard
  • Werewolfs
  • Vampires
  • Humans

g Pivot Archetype "":

  • Humans
  • Werewolfs
  • Mana Sinks
  • Lands in Grave
  • Creatures in Grave
Themes on a guild level
wurCast from Grave
ubgCreatures in Grave
wbgDelirium / Threshold
wbgMorbid
wuSpiritsFlicker
wbAristocrats?
wr?
wgHumansGo Wide
ubZombiesReanimator
urSpells MatterCast from Grave
ugSelfmillRamp
brVampiresMadness
bgCreatures in GraveMorbid
rgWerewolfOn Board Mana Sinks
Mainboard Changelist+57, -50
General:
  • mostly went for a lower curve and more proactive incentives where possible. Most games ended up rather grindy and aggressive decks didn't get through. Might also be player preference though
  • some more grave hate
  • no interest in to "blood matters" cards, but a few blood tokens generated at the side fit well with the madness theme.
Specific Choices
- Bloodtithe Harvester is actually a good aggressive and versatile card, as well as working well with early madness, but I prefer the madness payoffs

Other Notes:

- Black still has too many threes
- not sure about the amount of ramp in green. Does is fit here?
-White could use some more efficient flieres
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