Innistrad Plane Cube
(443 Card Cube)
Blog Posts (20+)
Page 1 of 1+
Mainboard Changelist+57, -50
General:
  • mostly went for a lower curve and more proactive incentives where possible. Most games ended up rather grindy and aggressive decks didn't get through. Might also be player preference though
  • some more grave hate
  • no interest in to "blood matters" cards, but a few blood tokens generated at the side fit well with the madness theme.
Specific Choices
- Bloodtithe Harvester is actually a good aggressive and versatile card, as well as working well with early madness, but I prefer the madness payoffs

Other Notes:

- Black still has too many threes
- not sure about the amount of ramp in green. Does is fit here?
-White could use some more efficient flieres
Mainboard Changelist+0, -1

Immolation - other red removal more on theme

Spiteful Prankster - no deck for it. R has three tribes, so creatures are contested. Trap signaling a sac deck. Might come back, if the other archetypes turn out to have enough support

Moonmist / Moonlight Hunt - rather parasitc, already enough not as parasitic werewolf support

Kasmina - not on flavor enough

Drag Under - It would be quite good, but already too many threes in blue abd the others are less replacable for the effects

Added more blue counter spells

23/72 cards being removal is to much. R and G will have a hard time sticking a threat and against B/U/W decks spot removal leaves behind part of the cards value. It's very matchup polar

Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Page 1 of 1+