Welcome to my Peasant Cube!
Dominaria was one of my favorite retail sets to draft so I wanted to start my cube from around there onward only using Standard sets. Below are the core Archetypes for the cube. I try to mainly focus on cards that bring joy to myself and my friend group, but for the most part all pairings seem generally balanced vs one another. If you got time feel free to draft and give me your feedback!
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- Tokens/Go Wide (edit: March 31, 2023)
is a go wide with tokens strategy in Dominaria. Notable token makers would be the Sap Migration, Spore Swarm, and Call the Cavalry. One would also benefit leaning into more low-costed creatures (such as a Dauntless bodyguard or Recruitment Officer). Gather the masses of knights, soldiers, and saprolings and pump with a Song of Freyalise or a massive Basri's Solidarity. Nothing fancy, but when you pull it off it feels pretty darned good.
Don't be surprised at times that you'll maybe looking to go tall vs wide in some games thanks to pick ups like Woodland Champion or Mowu, Loyal Companion I love this pairing at its ease to switch between what you need at moment's notice.
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- Sacrifice Aggro
WOTC has been pushing a 'sacrifice' theme in the past few years (particularly in the core sets and in Adventures in the Forgotten Realms. It's not my favorite as one sacrifices board presence for a payoff that that doesn't change the game state dramatically; it's done in repeated increments.
There's plenty of fodder to chuck onto the battlefield that will give new fodder to chuck. I've added more Threaten effects to steal your opponent's resources to add to the 'fodder cannon'. One observation that's clear is these colors have the best removal. In addition to the above there's a handful of Lightning Strike effects as well as straight up kill spells a la Poison the Cup and Power Word Kill. If you played in recent Standard sets. you'll be right at home here.:)
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- Kicker-Ramp
Dominaria is playing the ramp game, aka 5-color green. Tatyova is just a value engine on her own with each landfall. llanowar elves and grow from the ashes get you to advance the game a bit to play bigger threats earlier (and yes, like in in Dominaria draft, you too can play cold-water snapper and arcane flight.
There is a bit of mana ramp in these colors, specifically in green; blue has opportunity to sink it's mana into something big (blue get's Into the roil AND blink of an eye...too much? I don't think so. Just the right amount of cheeky). Although is the "kicker payoff" color in Dominaria, on Zendikar it's
, and having access to more ramp a la lullmage's familiar and llanowar visionary and the addition of kicker payoffs in both
and
(specifically roost of drakes), this motif has the real potential to shine.
I have Moritte of the Frost in here as more of a for fun 3rd card in the color pairing plus its a nice additional signature for my love for Changelings .
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- Gear Up and Go to War!
has an aggro theme (big shocker there) that's also tied to equipment. I with I could try and push it towards the Lorehold spirit and graveyard shenanigans but the old classic fast beats and some equipment especially the ones from All Will Be One are very much welcomed in the Boros Legion.
The story of this strategy is a short and old one: keep your curve lean, have a bunch of creatures at low cost like [[Beskir Shieldmate], serra disciple, and maybe the occasional dauntless bodyguard or knight of grace, get some removal and try to smash hard and fast! I love having equipment that come in with a body already holding them so be on the look oput for those to make your following tunr that much more of an impact!
The past couple sets have added some cool interactions that make Aggro still feel like trying to speedrun your opponent's life to zero but keeps the concept fresh! For example, spectral steel is a solid basis on what you want to look for and adds usefulness even once it gets remove being able to return a dead aura. Michiko's Reign of Truth adds alot of flexibility towards or needing to possibly pivot towards
. Its a less all in one creature type effect that all that glitters provides so you don't need to get the feel bad of being 2 for 1'd when your 1/1 token gets smashed while trying to enchant it. Its a creature pump on your turn and rewards you for going heavy into drafting artifacts that aren't just equipment plus gives you a big creature once it flips.
Aside from that, the strategy in these colors really just wants to to go wide and go fast! A pair of new Savannah lions (a la usher of the fallen and venerable knight, plus a lot of cheap-er burn (Roil Eruption Lightning Strike) help the deck use the same old battle tested, tried and true strategy.
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- Historic Control/Reanimator
is played up as a control archetype in Dominaria with a soft historic theme. Rona, Sheoldred's Faithful is a big pinger while you keep your opponents board cleared up. While Vohar, Vodalian Desecrator allows you to discard your instants and sorceries for drains on your opponent's life total. Or how about looting away a big screature to return later?
Basically control the board, develop some card advantage, and go for a simple yet sweet kill. The use of Zendikar Rising's rogues and some other tools that care about milling seem to fall in line with Dominaria spells Weight of Memory and Diligent Excavator.
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- Kicker Ramp!
This suite leads into the kicker-ramp strategy. I thought this was a tough build around, but I gotta say Hallar was actually pretty fun to fire off. Especially when there was opportunity to add +1/+1 counters by other non-kicker means. NEO Kamigawa added the good Hot Spring Monkey so trying that to work with the +1/+1 type of thing to help deviate from
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Green is what makes the dream come to life! Plenty of ramp opportunity to be able to cast your spells on curve (especially a fully loaded Fight with fire). I am biased when it comes to being in life and magic, so it's no surprised that I love how green is the pivot color between
and
kicker ramp. I'd love to see a
deck come together one time. If it wins, that's icing on the cake!
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- Historic Life Drain
So has a historic theme!...for legendary creatures!...that would seem to be about it in Dominaria. Arvad on his own is fine; I like all the creatures that have deathtouch and lifelink. There a bigger push over the years after Dominaria to include more uncommon legendaries like the following to be fun picks to make an army of legendary figures!
I'm keeping Yargle in because of cubedraft's logic, its Yargle and a big meme, plus its a cool mini game to make a beefy frog! I can't wait to see the other uncommon legends added over the next sets like Cappena and Brother's war to see what funky things they can add to the mix!
has been traditionally a life drain archetype, so of course it needs to be the other avenue when you arent' being so lucky with the historic route. The payoff of course is the Cat himself-Ajani's pridemate and their black version of Bloodthirsty Aerialist! Find the decent removal black brings and the resilience of the white creatures and you should be ending games with some swiftness.
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- Wizard Prowess!
Wizards is the name of the game! There's definitely a good handful of wizards at common and uncommon in Dominara. Interesting Adeliz is the only "prowess" like pay off. The others really only cared as long as you had another Wizard typically.
Do what does best: draft your instants and sorceries to counter-burn your opponent out. Nothing fancy here. Just enough tools to get the job done :-)
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- Slimefoot's Saproling Swarm!
Witherbloom was a very fun and very overused ideal that is already in so I couldn't push into lifegain here. AND because its based off Dominaria I can't disrespect the little fungi!
Grow lots of fungi and go wide! Or sacrifice them for value! I have no personal experience with this deck type but that's my understanding of how it works and these are some of the tools that make the deck...flourish :-)
We've seen a bit more tools to use in the graveyard with recursion or utility. Personally I just like poison-tip archer as a death trigger payoff and be able to mount a defense high and low. It also sides into 's sacrifice theme. There's some recurssion/reanimate shenanigans to be had that are subtly suggested in
for a sultai shell.
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- Fliers!!...and Historic!
Reach for the sky! I couldn't take away 's typical draft type just yet so flying it is! Raff would like you to think there's an historic theme to be had here, but really one would play these colors best if they can much up the ground and hit 'em hard overhead.
Don't have a lot to say. This is an archetype that spans the history of magic. Nothing crazy going on here!
And that's all I got. Hope this cube finds you well and I hope we get to try it out soon in real life human drafts :D Cheers!