The Beatdown Cube
(450 Card Cube)
The Beatdown Cube
Cube ID
Art by Steve PrescottArt by Steve Prescott
450 Card Cube13 followers
Designed by RyanSaxe
Owned
$1,122
Buy
$1,554
Purchase
Mana Pool$1871.33
Cube Description

The goal of this cube is to foster an environment with extremely fast and intense gameplay centered around the battlefield. Basically every single deck you can draft wins by engaging in combat, and a lot of games will support the mini-game of "who's the beatdown" where both players try and jockey for the better attacking position.

Importantly, this means there is a density of cheap threats that demand answers, and cheap answers to boot. And there are zero threats in the cube that are difficult to interact with.

Inspiration For This Cube

The inspiration from this cube came from what I felt my Combat Cube was lacking. I designed my Combat Cube with the goal of making a cube that revolved around combat. With laser focused games about creatures. While I achieved that, the cube left something to be desired. The low power-level meant that there were not as many story-worthy moments. The lack of room for extra synergy meant that each two-color pair could only represent a few concepts.

This cube is the evolution of my combat cube, where I try and maximize power-level while maintaining the concept.

Why I Am Breaking Singleton For Lands

I am a huge proponent of singleton in cube, and this is the first time I am choosing to break it. I believe that, without breaking singleton, supporting this cube properly would be extremely difficult for a few reasons:

  1. With many decks leaning aggressive, without good mana decks will converge to mono-colored. I need good mana to allow two-color decks with multiple one-mana cards of each color.
  2. Midrange beats aggressive decks generally, so if the mana is too good then the format will converge on multi-color midrange decks.

The solution here is to break singleton for good, but painful, manabases. This way all decks can cast their spells, but pushing the boundaries towards less aggressive decks comes at a significant cost of life, helping balance the midrange vs. aggro matchup.

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