Five Hundred Cube
(70 Card Cube)
Five Hundred Cube
Cube ID
Art by David PalumboArt by David Palumbo
70 Card Battle Box Multiplayer Cube4 followers
Designed by HenryClay1844
Owned
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Buy
$15
Purchase
Mana Pool$19.80
Five Hundred Bar Cube - Overview

This cube is my answer to the question: "What would it be like to have a cube which plays roughly like a 2v2 trick taking card game using a 52 card deck?" I ask this question because multiplayer magic has become increasingly complex, expensive, and inaccessible to the average non-enfranchised player. This design is an attempt to return to a more accessible style and form of play which is still replayable and offers exciting interaction.

Rules and Context - How will the cube be played?

This is a 2v2 battlebox multiplayer battlebox. The entire deck is shuffled and each player is dealt a library of 13 cards.

  1. Each team has a shared life total of 40.
  2. Each team is attacked and blocked as a single player, but each player has a separate library and graveyard.
  3. Each team has a shared party count for cards like arch priest of iona
  4. Each player sits across from their teammate and next to their opponents. Information about what is in a player's hand cannot be shown to their teammates and names of specific cards cannot be revealed unless a card says otherwise.
  5. Players do not lose the game by drawing from an empty library.
  6. Each player draws seven cards at the beginning of the game from their library, the first player does not draw a card but all other players draw cards as normal.
  7. Lands are picked openly from the pool of lands in player order. Only fifteen lands from the pool are selected for each game.
Design Restrictions

This is in the lineage of "bar cubes" which rely on minimal additional game components; the game should be played using only dice to track life totals:

  1. The list should not feature tokens of any kind.
  2. The list should not feature counters of any kind.
  3. No double-faced cards, the cube should be able to be played without sleeves.
  4. Since the manabase above is restricted to only three, cards should all be playable at CMC<=3.
Gameplay
  • I want this to be a contest where both players are invested in the outcome and working together to sequence their cards as well as they can to try and unlock the other player's powerful effects: Setting up proactive effects while another player is stuck on slower cards, holding back graveyard recursion effects, or doubling up on effects to apply pressure are all options I want both teammates to have in the game.
    *In my ideal game, the players would play to approximately best 3 of 5 to decide the winner.
  • Below is a sample opening hand to describe some of the possible lines open to players

Design Influences and References
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