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The Modular Cube: CubeCon Edition
(405 Card Cube)
The Modular Cube: CubeCon Edition
Cube ID
Art by Donato GiancolaArt by Donato Giancola
405 Card Cube0 followers
Designed by TheLameSauce
Owned
$756
Buy
$738
Purchase
Mana Pool$892.61

Cloned from The Modular Cube

When drafting with my local playgroup, we will choose one Module from the 4 available, and shuffle it in to the Core Module - this isn't feasible with a CubeCon Main Event draft, so I've had to create a single, static list here.

While this version of The Modular Cube is not truly "Modular", and many aspects of the Cube that make it unique had to be removed in order to meet the requirements and expectations of CubeCon, my hope is that I have successfully distilled a lot of what you can expect in a typical draft of The Modular Cube.

I have curated a selection of cards from the Expansion Module and added them to the mostly unedited Core Module, along with a small number of "cameo" cards from the Un Module, the Conspiracy Module, and the Drought Module - 1 card of each color, plus a few colorless cards.

"Featured" on Episode 20 of Lucky Paper Radio! (just the p1p1 at the end :) )

The Modular Cube is a high-variance, synergy-focused cube with a power level similar to a retail Masters limited set.

Goals:

  • Players of every type will regularly see signpost cards in strategies they enjoy and can successfully draft a cohesive deck in that strategy more often than not
  • No 2-card infinite combos
  • No single card that wins the game without support
  • No two drafts are the same (you won't consistently 3-0 with the same archetype)
  • No DFCs

What this cube isn't:

  • Maximized for power
  • Bound by the rules and expectations of sanctioned play

Modular? As in, the keyword?
Nope! There are currently 4 "modules" to this cube, which can be added to the "Core" (this cube) to shape what kind of draft you want.

  • The Expansion Module - Adds variance and complexity to the draft
  • The "Un" Module - Adds in the silliness of Un sets and playtest cards with a focus on the Host/Augment and Contraption mechanics from Unstable.
  • The Drought Module - A Desert-cube module that supercharges the cube with post-apocalyptic flavor and implements the necessity of drafting all your basic lands.
  • The Conspiracy Module - A module that shapes the draft with conspiracies, cards that work best in duplicates, and draft-matters cards to replicate the Conspiracy draft sets. It is also recommended to play this Module in a multiplayer format outlined in the Cube Overview.

Archetypes - The goal is for these to be very clear within your first few picks, as there is a high density of synergy and signpost cards, however if you want to know the exact strategies that are intentionally supported, you can find them below.

gb - Graveyard manipulation
Manipulate the top of your deck to throw value cards into the graveyard

gr - Slivers, aggro
Creature focused. Every creature you play should make every other creature better.

gu - Clones, proliferate
Creatures so nice, you want to play them twice - or a few more times. Double everything while you're at it.

gw - Tokens, enchantress
Focus on tokens and populate, simple numbers are the best way to go wide.

br - Aggro, sacrifice
Why should either of us need more than 3 lands? Or any more than one card in hand? These are the new rules of the game, and you're better suited for it than your greedy opponent.

bu - Combat damage matters
Many creatures in this color pair have powerful effects when they connect with a player, and plenty of evasion and removal support to make sure it keeps happening.

bw - Sacrifice, tokens
Every life has its value, every death a cost. Creatures are as good a payment as anything.

ru - Spells
Self-explanatory - few permanents, and the ones you do play are to increase the value of your spells

rw - Go-wide anthems, tokens
Lots of creatures is good, but you can't easily win with a bunch of weenies. RW has more anthem effects than any other color pair.

uw - ETB/flicker, enchantress
Every creature should affect the board state, even if it never gets to attack - and if it can do so over and over again, well that's just gravy.

b/w Lifegain

Jund grb Lands-matter

ubg Reanimator

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