(Formatting and base ruleset blatantly copied from this great post)
This is a 4 player game mode inspired by the autobattler and roguelike genres. Interesting in joining the conversation? We have a discord to workshop the format here.
This is variation of the formula meant to be for four players, and additionally eschews counters and tokens for a more streamlined experience.
Each player receives a treasure and two random cards, then players do a Rochester draft with a pack of eight cards in a snake draft manner.
Each player selects any three basic lands as their starting lands. Players will never get more than three basics, but can exchange them later for a cost.
Once players are setup, they run through the following loop until all but one player has lost all their hit points.
Each player "rolls a pack". Which means they take five cards, and are allowed to pick one for free. They can also take a few other actions:
These actions can be taken any number of times, and in any order.
PrepareEach player selects cards from their pool equal to the round counter. Those cards will be that players hand for the following fight.
MatchmakeShuffle the four player cards, and deal them into two pairs. Those are the matchups the following fight.
FightThe player with the lower hit points goes first. Players play a normal game of magic except they don't have a library, they do not draw a card during their draw phase, and they begin with only 10 life.
Any treasure that is still on the board by the end of the game is kept by that player (up to a maximum of 10). In addition to the treasures they had on the battlefield, give each player an additional treasure. At the end of the game, the loser takes damage equal to the round counter. If the game is a draw, both players take 1 damage.
If any player is won all three matches they played this round, they get three treasures
Increment the round counter (increasing player hand size and player damage).
Players do a Rochester draft with a pack of eight cards in a snake draft manner.
If one player has "died", their placement is locked in but they keep playing. If there are only two players "alive", they will be the only players of this round. This way everybody can still play until the end of the game, but dead players don't have an affect on the outcome of top2 and it becomes a spectacle to watch.
These are guidelines I followed while building this card pool: