The Peasant Plus Cube is a carefully curated environment featuring only commons, uncommons, and rare lands, offering a balanced mix of powerful synergies, deep gameplay, and strategic drafting without the overwhelming dominance of high-powered rares and mythics.
This Cube celebrates the best of lower-rarity Magic, where every card earns its place through efficiency, synergy, and flexibility. While the format is built on Peasant Cube fundamentals—supporting classic archetypes like White Weenie, Flicker, Reanimator, and Spellslinger—it also introduces a refined selection of rare lands to enable smoother mana bases and encourage creative deckbuilding.
Key Features & Archetypes
Aggro, Midrange, and Control are all viable – No single strategy reigns supreme, rewarding skillful deck construction.
Strong archetype support – Draft synergistic decks such as Azorius Blink, Rakdos Sacrifice, Golgari Midrange, Izzet Spells, and Orzhov Aristocrats with well-designed interactions.
Balanced power level – No mythics or broken bombs; victory comes from smart drafting and gameplay, not from overpowering individual cards.
Rare lands improve fixing – A selection of rare dual lands ensures smoother multicolor decks without disrupting the cube’s Peasant identity.
Whether you're looking for tempo-based combat, long-term value engines, or explosive combo turns, this cube rewards strategic drafters who can maximize card synergy while adapting to the draft. Every pick matters, every spell counts, and every game tells a story.
Cube Archetypes Aggro Archetypes: White Weenie – A strong presence of cheap, aggressive white creatures with anthem effects and flicker synergies.
Mono-Red Aggro/Burn – Classic low-curve red deck with aggressive creatures (e.g., Monastery Swiftspear, Goblin Guide) and direct damage spells (e.g., Lightning Bolt, Fireblast).
Boros Aggro – A mix of aggressive white creatures with red burn and combat tricks (e.g., Akiri, Fearless Voyager, Heroic Reinforcements).
Rakdos Sacrifice/Aggro – Features sacrifice outlets (Goblin Bombardment, Sling-Gang Lieutenant) with aggressive creatures and damage triggers.
Selesnya +1/+1 Counters – Creatures that grow over time (Good-Fortune Unicorn, Ridgescale Tusker).
Gruul Aggro/Midrange – Big, efficient creatures with some ramp (Bloodbraid Elf, Ghor-Clan Rampager).
Jund Midrange – Strong removal and recursive threats (Grisly Salvage, Judith, the Scourge Diva).
Orzhov Aristocrats – Sacrifice synergies with life drain (Zulaport Cutthroat, Bastion of Remembrance).
Abzan Midrange – Resilient creatures, flicker, and +1/+1 counter synergies (Anafenza, Kin-Tree Spirit, Prava of the Steel Legion).
Azorius Flyers/Control – Flyers with tempo spells and counter magic (Empyrean Eagle, Control Magic).
Esper Flicker – Strong flicker synergies with Ephemerate, Felidar Guardian, Soulherder.
Izzet Spellslinger – Cantrips and spells-matter creatures (Young Pyromancer, Guttersnipe, Third Path Iconoclast).
Simic Flash/Tempo – Flash creatures and reactive spells (Frilled Mystic, Zephyr Sentinel).
Reanimator – Uses Reanimate, Unburial Rites, Animate Dead to bring back big creatures.
Storm Combo – Supported by rituals (Seething Song, Desperate Ritual), card draw (Treasure Cruise, Gitaxian Probe), and payoffs like Grapeshot, Empty the Warrens.
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) Artifact Value/Big Mana – Uses mana rocks (Basalt Monolith, Thran Dynamo) and payoffs (Walking Skyscraper, Sphinx of the Guildpact).
Golgari Dredge/Graveyard – Graveyard-filling cards (Grisly Salvage, Stitcher’s Supplier) with recursion.
Simic Ramp/Big Mana – Ramps into high-cost creatures and spells (Peregrine Drake, Beanstalk Giant).
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Goblins (Rakdos/Mono-Red) – Goblin Lackey, Munitions Expert, Sling-Gang Lieutenant.
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Faeries (Dimir/Mono-Blue) – Faerie Seer, Pestermite, Faerie Vandal.
Humans (White/X Aggro/Midrange) – Recruitment Officer, Mentor of the Meek.
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Elves (Mono-Green/Simic Ramp) – Llanowar Elves, Imperious Perfect.