The goal for this cube is create an exciting, balanced yet swingy EDH experience, reminiscent of the battlecruiser EDH of years gone by, just slightly sped up.
The archetypes and themes have been based on what commanders have been included in the list.
Commanders are drafted in the card pool, this is to create a more natural drafting experience, allowing the user to pivot between colours and themes.
This cube is designed to be drafted with 3 packs of 20 cards and able to accommodate up to 10 drafters.
This theme revolves around sacrificing creatures for value. A pseudo combo deck, Aristocrats needs a sacrifice outlet, sacrifice fodder or some form of recursion and a sacrifice payoff. This deck synergizes well with Group Slug and Stax decks.
As the namesake suggests, this deck makes use of “Landfall” triggers to accumulate advantage. As an added bonus, this deck makes use of a lot of ramp allowing you to cast some high CMC cards.
Named after the infamous Birthing Pod, this strategy revolves around sacrificing creatures in exchange for better ones. The only “toolbox” deck in the cube, this deck likes to run answers to specific board states and ETB effects.
Take careful note of your mana curve when drafting this deck as Pod effects only allow you to tutor cards in your library, therefore a missing CMC target will break your chain.
This deck plays well with Graveyard Matters and Theft decks.
This deck focuses on all things graveyard related. Forgoing the traditional combo reanimator strategy, this deck wants to win through attrition, recursion and midrange value.
A simple strategy revolving around blink effects and creatures with ETBs.
This deck revolves entirely around the combat step. Possibly the most “agro” deck in the cube, this deck makes use of additional combat steps, forcing opponents to attack and skewing the nature of combat in your favor. This deck pairs well with Tokens, Graveyard and Landfall decks.
Named after the infamous Stokestack, Stax wants to skew the game through resource denial. Whether this is by turning certain effects off, taxing effects or limiting options for players. This theme pairs well with the Group Slug deck.
Group Slug is like Stax’s bigger, meaner brother. Instead of utilizing resource denial and taxing effects, Group Slug wants to punish players for the sheer crime of existence. Needless to say this pairs well with the Aristocrats and Stax decks.
As the names suggests, we want to make tokens and then make them bigger. A pure go wide strategy, look for token makers, anthem and overrun effects to take this deck over the top.
A bit of a fringe strategy in the cube, the Theft deck wants to steal your opponents stuff. This deck wants to play in a control theatre disrupt your opponents plans by stealing their wincons.
This deck wants to cast spells and a lot of them. Due to the more volatile nature of cube drafting, instead of aiming for a Storm like win, this deck shares similarities with the Aristocrats deck aiming for payoff effects through the form of cost reducers and token generators.