Explore the horrors of Innistrad with the best cards and themes from all of the Innistrad sets, along with other thematic cards set on the plane. Relish in the flavor of Innistrad; this cube occasionally prioritizes it over power. Pick a creature type or strategy and survive the horrors lurking around every corner (or join them)!
Humans |
Spirits |
Zombies |
Vampires |
Werewolves
Reanimate |
Graveyard |
Value |
Spells |
Aggro
The major decks in the cube! Pick a create type and go nuts. Each receives ample support and payoff. While you don't have to pick and stick to a single create type, that's likely how you'll find the best success.
Build around an enemy-colored strategy! You'll likely span multiple creature types, and focus on core synergies between your picks.
What dies on Innistrad is doomed to return! Use black's many mill spells to put powerful creatures into your graveyard, and then cheat them out to overwhelm your opponent. Along the way, take advantage of your suit of removal to stave off the hordes of attackers.
Go delirious as you shovel your resources into your graveyard, and then harvest those resources for a huge advantage! Fill your yard and then recur threats or drop huge bombs like spider spawning!
Be relentless with your value. Recur your spells to gain incremental advantage, and then finish off your opponent after ramping to a huge threat. Investigate new ways to draw cards so that you can outlive and outvalue!
Harness the souls of damned geists to fuel your spells. Draw spells and remove your opponent's creatures while you power up your own huge threats! Use flashback and cost-reducers to keep the magic going.
Go-wide and go hard! Overwhelm your opponent with a suite of cheat, fast threats, keeping your opponent subdued with a suite of combat tricks. Finish off your opponent before they know what hit them!
Cube inspired by CubeDraft and The MTG Multiverse Project
Needed The Meathook Massacre for my other cube, thought I'd look through more recent cards for a replacement. Dreadmobile seems super fun here, and more in line with the power level of the cube.
Considering going through the recent sets (MH3, commander products, March of the Machine, etc.) and updating this cube for the first time in a while. The change might come with a refocus on the goals of the cube using what I've learned about cube design over the past couple years!
For those who have made cubes inspired by mine, let me know what recent cards you've enjoyed from Magic's best plane :)