Peasant (some conspiracy cards at higher rarity added for draft purposes)
360 cards
should be roughly 50 cards of each color,
90 multicolor (including dual color lands) ,
35 colorless (artifacts, and 5 color lands).
The Normal Decks are all here, mono white, mono red, and R/W Aggros, U/B Control, Green Ramp, but the cube contains a bunch of archetypes as well. Here are some things to keep in mind.
Leaving the Graveyard Matters
tormod, the desecrator , Syr Konrad, the grim , chalk outline and insidious roots work with witches oven + Cauldron familiar , the underworld cookbook + ovalchase daredevil , tortured existence, lotleth troll + squee, goblin nabob , whisper, blood liturgist
Food
witches oven , Cauldron familiar , peregrin took ,trail of crumbs , the underworld cookbook , experimental confectioner , tireless provisioner , ovalchase daredevil
Oketra's monument combo
Not much to say here, WhiteMane Lion and Oketra’s monument gain us as many tokens as we can pay W.
R/W Equipment Matters
kemba, kha regent and akiri, fearless voyager and 9 equipment team up to draw you cards and make you tokens.
U/W Flicker
Soulherder and Mistmeadow Witch, distinguished conjurer and Ephemerate flicker all those great creatures with ETB abilities. Too many interactions to list, but one of particular note...Shipwreck Dowser and/or Ephemerate contribute to the enormous value and can lead to lockouts by grabbing a counterspell and the spell that flickered it each time.
Drawing Extra cards
Beyond it being everyone's favorite thing to do, there are payoffs included in the cube.Sphinx's Tutelage and Improbable Alliance care about the extra cards you draw While our looters make it so easy to satisfy the requirements.
U/R Spells Matter
Saheeli, sublime artificer, Murmuring Mystic, Geolectrode, Kessig Flamebreather , Thermo-Alchemist, Young Pyromancer, Weaver of Lightning All care about the instants and sorceries in our deck. Our two buybacks spells can be used to generate even more value.
Gates
17 gates including Basilisk Gate means you can turn your dorks into giants.Circuitous route makes this a bit more consistent. Guild summit at 3 mana has a potential to draw a lot of cards.
R/W Tokens
Heroic Reinforcements to charge up our go wide strategies and various aggressive creatures / token engines to help us take advantage of them. Jaya, venerated firemage at the top of the curve can help push through extra damage and make our 1/1s and bears into bigger threats
R/B Sacrifice
Tons of token enablers make our few sac outlets much stronger. Carrion Feeder, and Whisper can help take advantage of Mayhem Devil and Garna, Blood Artist.
Going Infinite
Unicorn and Renata enable Kitchen Finks, and Murderous Redcap to go off with our free sac outlets like Carrion feeder, and Grafted Wargear.
W/G Infinite Tokens
Distinguished conjurer or
Prosperous inkeeper + Cleric class + Herd baloth + Scurry oak creatures enter which gains you life, which puts counters On Scurry or Baloth, which makes creatures, repeat.
Ivy-Lane Denizen + Herd Baloth = infinite tokens and infinitely large Baloth.
U/R Pingers
Red has a bunch of creatures that love to ping (there's also Geolectrode). Stacking these together or combine with Gorgon equip or Tandem Outcast.
G Green Tokens
Triumph of the Hordes is best in this go-wide strategy. And Sprout swarm just seems to go off by itself sometimes.
Counters
Corpsejack Menance, winding constrictor and Evolution Sage , conclave mentor , wildwood scourge all help us abuse counters on our creatures and planeswalkers. There are dozens of sources of these counters, most notably in Green and White color pairs.
Tokens Matter
Junk Winder and Combine Chrysalis are awesome payoffs for this strategy.
Use repeatable token Making effects like Selesnya Guildmage, Jade Mage, and centaur glade to Overwhelm your foes.
Open To Feedback
Please let me know if there's a card that might be a decent inclusion, especially strict upgrades.
Animus of Predation, loxodon warhammer, SkullClamp, fall from favor and Sol Ring intentionally not included for being too strong