once upon a time,
there was happy little cube that had all the cute things from draft's past. It wanted to create a home for the creatures without one. Many creatures from many places.
This cube wants to tell stories of parties and adventures galore. There were many types of people with unique roles!
clever rogues, headstrong warriors, loyal clerics, wise and mysterious wizards, and the brave knights of the lands of magic.
This cube creates a realm ready for fresh adventurers while inspiring nostalgia in the veterans. You'll find the battles against dragons and the wilds themselves. You'll find skeletons that stalk the night. Perhaps you dare play games with trickster faeries or crafty merfolk! the bitter rivalry between elves and goblins may fit your fancy. The adventure is yours to choose! You'll find various classic core spells and classic lorwyn creatures met with the lands of new!
Usual draft format(3 x 15 for up to 8 people)(pancake for 2)
Games should be a bit on the slower side focusing on incremental advantage.
The gameplay should be simple and clean focused around tribes.
Several 1 off mechanics are fine, but they have to have reminder text so it's new player friendly.
The cube is intended to be played by players at any skill level.
It should reward skilled players while not oppressing newer players.
It's a heavy flavor focused cube based around Folklore, Fairy tales, and "modern" story telling tropes/worlds.
Signposts are more centered around how the tribes/themes interact rather than just guild signposts.
token diversity should be low. (under 10 kinds of tokens.)
Aggro, while supported, isn't going to be the strongest archetype in this cube. Midrangey value decks should be the dominate strategies.
Tribal should be incidental with self contained cards (see Aryel, Knight of Windgrace, Sling-Gang Lieutenant, imperious perfect, and etc.)
The fixing should be slow like the format even though 3 color cards are included.
graveyard shenanigans are kept very light in this cube.
removal won't be premium.