Cloned from Modern Artisan Cube
Modern Artisan Cube
Overview
Welcome to the Modern Artisan cube. It's designed to be a budget-friendly (Europe) 1v1 cube. The idea of the cube is to be a fun cube to draft with a lot of archetypes and "Go cards". I tried to put cards that can fit multiple archetypes, for example, Resolute Reinforcements can be played in a Blink deck but also in a Token deck.
2 Color Archetypes

Blink
Classic draft archetype, use a lot of ETB to generate tons of value and win by griding your opponent.

Flyers
The aggressive WU archetype, evasive creatures to put pressure on the opponents but with access to the counterspells and removals.

Ramp
Simic goes brrrrrrr, lots of mana and win with value, typical GU stuff.

Sacrifice
Create tokens or use your creatures to sacrifice them to generate value, this archetype can be killed around artefacts or creatures.

Aggro Burn
Classic burn archetype, go face and attack, maybe a bit powerful with access to burn spells like
Lightning Bolt and others.

Humans
Also another aggressive archetype, maybe the easiest tribe to build around in Modern Artisan, Théoden being the biggest payoff, play good humans and win.

Self-Mill
The Graveyard deck of the cube, the idea is to mill yourself to make some cards more powerful. A glass cannon type of deck as you are in a really bad spot if your opponents put
Tormod's Crypt onto the battlefield.

Food
This archetype contains an infinite combo with Peregrin Took and Confectioner, as you can draw your entire deck and make tons of rats, or you can make tons of life with the foods and maybe splash

to add life gain payoff.

Control
Good old-fashioned UB Control, I tried to put some funny win conditions like
Psychic Spiral to make the deck a bit more fun to play.

Zoo Stompy
Creature-focused aggressive deck, the archetype doesn't have that many synergies, just big chunky boys that want to smash faces.

Spellslinger
The deck can go both aggressive and control. Prowess creatures like
Monastery Swiftspear can be a really good way to put pressure on the opponent and
Young Pyromancer can put a clock and also be one of your only creatures in the deck and decide to go UR control

Affinity
One of the best colors to play an artifact deck in the cube. Can be any style of deck, with Midrange being a bit more difficult than aggro and control.

Enchantments
Didn't really know what to do with this archetype, so it's now more of a grindy deck and value than a glass cannon one, there are still auras to put on creatures but with now more general enchantments to make the deck more resilient on the end game.

+1/+1 Counters
Aggressive deck, an easy one to build as you want creatures that put +1/+1 counters and that's all.

Lifegain
Just life gain, trigger cards that benefit it and win, the second ability of Vizkopa Guilmage is your best friend.

Grindy Recursion
A bit like the Rakdos archetype above, but with the idea of grinding your opponent with ways to bring cards back from your graveyard, you can use tokens to tempo and continue to drain them.
Other Archetypes
It would not be a cube with everyone's favorite glass cannon, over the top archetype that is Reanimator. A bit less explosive than in a regular cube as there are no big splashy Eldrazi Titan or Griselbrand, but more fair creatures that can still steal games.
The big recurring theme of the cube is the token creators, there are a lot of them in the cube so you can easily build a token deck with any colors available.
Build-around Cards / Synergies
You will find some cards that don't fit in archetypes but are more build-around ones. The idea of putting those cards in the cube is to make it more diverse with potentially surprising decks. Here are some examples of what you can expect about those Go cards:
Cavalcade of Calamity
One of my favourite Standard deck, Cavalcade of Calamity is one of the easiest build-around card of the cube, as there are a lot of 1/X in the cube.
Vesperlark Reanimator
A favorite of mine, Vesperlark is such a unique card that I have to put it in the Modern Artisan Cube. A bit narrow and complicated but you can pull a
Trostani's Summoner turn 2 if you have all the pieces.
Power Conduit Saga
A unique interaction between Power Conduit and Sagas that can make a tempo deck, where you loop the same chapter of a Saga every turn, plus putting a +1/+1 counter on a creature or a charge counter on an artifact that can benefit it.