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My philosophy when forming this cube was to enable fun, balanced gameplay where decisions matter! Many cards that swing games by themselves or cause huge resource disparities cannot be found here. I enjoy the tension of 4-player games where combat matters and eliminating a player can come at a heavy cost. I excluded high powered format staples in favor of more evenly-powered cards across the board that encourage synergy. Commanders are seeded into packs 2 at a time. There are 50 single color, 40 two color, and 10 three color commanders, so expect to draft two color decks most of the time, with the chance for a spicy three color list to shake things up and allow each archetype to splash! This cube supports up to 12 drafters!
20 cards per pack, including 2 seeded commanders
2 picks per pack
60 card decks adhering to the commander color identity rule
ALL mono-colored legends have "Partner"
Any player who fails to draft a commander has access to Prismatic Pipers
Each color pair has a unique identity, and if you open one of the 10 three-color commanders, you can mix and match pairs into your deck as you see fit, splash an extra color, or draft something a little off the rails! This cube supports many different types of drafting.
Huge update removing some of the bad/overpowered commanders (goodbye Yorion, finally) and balancing out removal more across all colors!