Huge update removing some of the bad/overpowered commanders (goodbye Yorion, finally) and balancing out removal more across all colors!
HUGE CUBE UPDATE!
This was a long time coming and I finally had the time to update my moxfield/cubecobra lists!
-Added 13 powerful new commanders
-Added 20 new MDFCs for smoother draws, making room by cutting 5 old MDFCs and a handful of ramp spells, which haven't seemed as useful lately
-Trimmed staples like Solitude, Eternal Witness, and Generous Gift for slightly more interesting or fair cards
-Cut some durdley cards in favor of more proactive cards. We now have less cards like Well of Lost Dreams, Chasm Skulker, and Restless Bloodseeker, and more cards like Molten Gatekeeper, Securitron Squadron, and Reverse the Polarity.
NOTE This change also involves a few additional card changes that aren't listed. They are:
+Jaheira, Friend of the Forest
+Kamahl, Heart of Krosa
+Rishkar, Peema Renegade
+Old Rutstein
+Season of Loss
+Innkeeper's Talent
+Malevolent Rumble
+Coruscation Mage
+Springleaf Drum
-Oviya Pashiri, Sage Lifecrafter
-Arasta of the Endless Web
-Surrak and Goreclaw
-Jarad, Golgari Lich Lord
-Finale of Eternity
-Branching Evolution
-Verdant Command
-Electrostatic Field
-Heraldic Banner
This update looks to make the cube more consistent, narrowing the power band by eliminating some of the worst synergy pieces of each archetype that often go undrafted, as well as some durdly cards that can overextend games. It also rounds the cube to a nice even size: 666 non-commander cards. 648 cards supports 12 drafters exactly, with 18 extras needed for Lore Seeker.
Definitely excited for this change, and for the MKM, LCI, PIP, and OTJ update that will come afterwards!
Big update from Lord of the Rings, aiming to reduce durdling and give more colors proactive ways to end games. Also introduced 10 Initiative cards I'm excited to test out further. This change actually went into effect after Lord of the Rings released, but I forgot to update CubeCobra!
There's another huge change coming soon.
Pretty big update this time around:
-More cool subthemes like Equipment, Sunforger, Mono Black, Creature-Targeting, and Keywords
-Better build-around legends that are off the beaten path
-Removed a lot of cards that don't get drafted
-Removed "infinite" combo enabler Wizard Class
-Removed ALL storm cards and replaced them with spell doublers for the spellslinger deck
-Added all five new Praetors from March of the Machine
-Improved a few ramp options
-Increased the amount of graveyard hate; I'll be keeping an eye on Scavenging Ooze and Lion Sash to see if they're too good
-More archetype overlap on cards
I'm really excited for these changes!
-More game-enders
-More ways to break boardstalls
-More graveyard hate
-More synergistic/powerful removal
-Stronger gold cards
-Stronger artifact archetype
-Less duds
-Less cards that gain opponents life
-Less staples to increase draft tension
We've got a few cards to add from Dominaria United, and we're cutting back a little further on the fixing!
The Baldur's Gate release opened up a ton of new space, and there was so much Dragon support that we shifted the RG archetype to Dragon tribal!
We heavily redid the 3-color commander roster; now each 2-color archetype is represented, and the overall power level is lower. We want to minimize 3 color "goodstuff" piles. Cutting 10 duals also helps for this.
A handfull of underpowered and overpowered cards are also getting cut!
Only a few New Capenna cards were added, but I like this set of changes a lot. I'm nerfing green a little bit, since it has access to more of its "best cards" than the other colors and seems to be the best color in the cube. I'm also slightly increasing the amount of removal and interaction, and giving several archetypes more things to do in the early game.
The Boros theme has been switched from "combat matters" to "artifacts" with the release of Neon Dynasty, which has also been incorporated into the cube. This will make for more interesting drafts and variety in archetypes.
With the inception of an artifact subtheme, cards that wiped away all artifacts needed to be cut, like Austere Command and Bane of Progress. We also trimmed Snuff Out, which is very uninteresting as the only free spell in the cube.
Many weaker cards and commanders have been cut to increase the level of consistency of power across the cube. Ideally, the same cards shouldn't be the last cards in the pack draft after draft, and cards/archetypes should all be about the same power level.
This is going to be a very positive change for the cube and I can't wait to test out some of these new cards!
Crimson Vow update:
-Changed some underplayed Commanders out for more powerful options, cut Lavinia as she promotes board stalls
-Added more incidental graveyard hate in the Cemetery cycle and Honored Heirloom to balance against GB and UB strategies
-Powered up blue Zombies
-Added more green finishers to help creature decks break board stalls
-Added five Conspiracy draft modifiers, which have been very fun in testing so far
We're changing the theme of red/black in the cube! Sacrifice led to a few feel-bad situations and hostage-holding, which was not great for gameplay. We've changed to madness without giving up too much power and upgraded a few miscellaneous cards along the way.