This cube was originally cloned from http://cubecobra.com/cube/list/355ug
Cube Goals:
Include crazy, high-power, game-ending combos that I personally find enjoyable, yet are hard to include in a normal cube for a variety of reasons. The goal is to feel somewhat like mirror matches between Legacy/Vintage combo matches.
There should be a variety of interaction so games have to be carefully planned and don't end on the spot. There should be enough counterspells, hand-disruption, and counterplay to disrupt the available combos.
I do want some "control decks" without combos (generally blue based) to be able to exist that kill with game ending creatures as well.
Cards I'm wondering if I should include or if theyre almost too powerful as interaction - Stifle, Flusterstorm.